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Seitenabrufe
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242101070 Seitenabrufe seit dem 30.06.2003 |
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Produktbeschreibung
Nice Price
This third printing of the award-winning initial game in GMT's GBACW series offers upgraded
components and information throughout. If you own the original 1995 edition of Three Days of
Gettysburg, or if you have the upgrade kit, you can continue playing those versions with
no problems; those versions still stand the test of time quite well. In this Special 2004 Edition of
Three Days of Gettysburg, we've done our best to improve and enhance the components and rules to this
already classic game. Specifically:
The six countersheets contain all of the original and replacement counters from the first two versions
of the game, as well as some new counters and units with modified unit strengths and morale levels
based on recent research. Rodger MacGowan and Mark Simonitch have revised and upgraded the
original counter graphics, and these counters are printed on the higher-quality stock you've come
to expect from us in recent years.
Mark Simonitch has completely reworked the three game maps. He's used the original work and maps
from Rick Barber and Joe Youst's first two versions as a base, and come up with another of his clean and elegant looks that makes
these maps both nice to look at and easy to play on.
The GBACW 4.4 rules that appeared in Gringo! were a major step up for the series
in terms of both rules streamlining and presentation. We have further edited those rules and released
version 4.5 for this new edition of Three Days of Gettysburg.
Mark has streamlined and done new layouts on the game charts to give players the best
mix yet of readability and utility in the least possible table space. We've also included
some neat charts created by Mike Lemick that allow you to easily keep track of the status
of each side's command and routed unit status..
As you'll note from the graphic above, Rodger has created a whole new game box for
this new edition of the game. We think it's some of his best work ever, and hope you agree. The game box is
the crowning piece of what is, for a Reprint Edition, about as close to a brand new game, component-wise,
as we could get (which is why there is no Update Kit for this version - it would essentially be a
whole new game).
So, if your original copy is showing some wear and tear, or if you want an edition of this classic
game in which the updated graphics and systems outshine the original (and that is saying a lot), or you simply missed purchasing the
first edition of this best-selling game, then this Special 2004 Edition is
for you! Enjoy!
Game Components
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COUNTERS
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Six full-color Countersheets
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MAPS
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Three full-color 22" X 34" Mapsheets
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OTHER
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- One 11" X 17" Player Aid Card
- System Rulesbook
- Scenario Booklet
- 4 Setup cards
- One 10-sided die
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Game Features
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A revised Command System, using Maximum Effectiveness to portray the strengths
and vicissitudes of battlefield command.
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Seven scenarios, from microcosm 1-mappers to the full 3-day battle.
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Brigadiers rated with Action Profiles so that, when on their own, you may never
know exactly what they'll do! Will an aggressive Dick Garnett recklessly charge
everyone in sight, seeking to regain lost honor? Will a cautious Stannard sit
and watch? Or will an unreliable Iverson hit the bottle instead of the front
line?
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Artillery Barrage, simplified Ammo rules, special rules for green
units, and an optional Fatigue Rule that really places an emphasis on careful
unit usage.
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A remarkably simple Shock Table that features Continuous Attack: you can roll
up the enemy's flank in one massive charge.
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TIME SCALE
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20 minutes per turn
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MAP SCALE
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125 yards per hex
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UNIT SCALE
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50 man per strength
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NUMBER OF PLAYERS
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1-6
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