Fantasy En'Counter - Der Online-Shop für Rollenspiele, Brettspiele, Miniaturen, Tabletops, Cosims, Trading Cards und mehr!

Fantasy En'Counter Logo
 

Fantasy En'Counter c/o Holger Willert  •  Gudulastr. 5 D  •  (Hofgebäude rechts hinten)  •  45131 Essen
Tel.: 0201 786877  /   0201 797743 (rund um die Uhr 24h Service)  •  Fax: 0201 797410  •  EMail: fanen@fanen.com

Einkaufswagen
Suche
Suche starten

Kategorien

Brettspiele
Rollenspiele
Tabletops / Miniaturen
Cosims
Kartenspiele
Magazine
Bücher
CDs
Figuren
Allgemein


Kataloge

Firmen
Produktlinien
Spiele nach Titel


Service
Warenkorb

Warenkorb / Kasse

Bestellbedingungen

Bestellungen und mehr

Bilder aller Art

Die Galerien - Bilder aller Art

Kontaktdaten

Kontaktdaten & Anfahrt

AGB

AGB

Impressum

Impressum

Datenschutzerklärung

Datenschutz-
erklärung


Seitenabrufe

237124621 Seitenabrufe seit dem 30.06.2003


Pfad: 

HauptseiteProduktlinienWargamesMoscow '41


 (Klicken zur Vergrößerung)

In den Warenkorb legen...
Artikel in den
Warenkorb legen

Moscow '41

 

Hersteller: 

VentoNuovo Games

Produktlinie: 

Wargames

Bestellnummer: 

VNG 0004

Produkttyp: 

Grundregeln

Sprache: 

Englisch

Preis: 

92,00 EUR

Produktbeschreibung

A wargame about the most critical campaign of WWII.
You command the powerful forces of Germany and the Soviet Union, from July to December, 1941.
Can you change history?
Using wooden blocks and beautiful PVC stickers to provide “fog of war” and easy accounting of strength and losses, MOSCOW '41 gives both players a range of challenging decisions...each impulse of every turn.

Moscow ’41 begins right after the German capture of Smolensk in Late July.
What happens the rest of the Campaign will decide the fate of Europe.
While centered on the Army Group Center thrust against Moscow, the campaigns against Leningrad and Kiev are included in abstract ways that have a direct impact on the game.
You decide!

Product Info:
Moscow ’41 is a complete game, including a large, full-color map in heavy card-stock, 64cm x 86cm.
The units are portrayed by 120 colorful, precision-cut wooden blocks and 120 PVC stickers. Plus, there are over 100 other wooden pieces used for initiative, bombers, defensive positions, information, etc.
The game box includes 2 lightly laminated Player’s Guides and Set-up/Info guides for the full Campaign game and three shorter scenarios.
Playtime varies from 2 hours for the Campaign to 1 hour for the shortest scenario.
The game sets up easiest for two players, though three or four player combinations also work. The “Fog of War” might seem to make solitaire hard, but players tell us that the game is still very interesting solo and gives them a chance to explore different strategies.

Historical Situation:
The game situation begins just after the German spearheads have established a bridgehead across the Dnieper River and captured Smolensk. While the Soviets stagger backwards in retreat and the rapid advance has disrupted the German organization. Both armies are in chaos and the game captures this with its starting setup.
The map has positions for starting units, but in most cases, it is not completely defined which units exactly will go in a place. The easiest example is Guderian’s Armor. He has three “blocks” of units - each one a slightly different strength.
There are three different areas where these units begin the game, but which unit goes into what area is decided with a random draw. In the bigger scheme, the Soviets have a large number of independent units on the board when the game begins - some at full strength and some “remnants” are a single point of strength - but capable of being built back up to full strength later.
In a given area the Soviets will always set up one infantry and one tank.

Either could be full strength or a remnant... there could be 6 pips of strength there, or 2 pips... or 4. It’s determined randomly. The owning player will know (after set up) but his opponent will not. This means no two Campaigns will set up exactly the same way (and means there will never be a “perfect” or “optimal” first move for someone to discover and use again and again.) Likewise, most reinforcements enter the game randomly, via a pool.

Making the best out of what you have each turn is the challenge for both players!


MOSCOW '41 is a light/medium wargame covering the German Army Group Centre offensive aimed to seize Moscow, after having successfully defeated several Soviet armies in the great encirclement battles at the frontier and established two bridgeheads on the Dnieper.

Although based on a historical event, the two players can modify the course of the operations, with the Germans trying to achieve a decisive victory before the winter comes, and the Soviets playing a fighting withdrawal, until ready to strike a decisive blow at the invaders.

The game is recommended for two players, but has excellent solitaire suitability.

Historical Introduction

"At the beginning of each campaign, one pushes a door into a dark, unseen room. One can never know what is hiding inside."

- A. Hitler, June '41

In December of 1940, Hitler made the decision to invade Russia and set the date for the middle of 1941. He had good reason to be confident that Russia would collapse under an uncompromising assault. Since the outbreak of hostilities, the German Wehrmacht had accomplished a stunning and unparalleled series of victories: Poland had fallen in one month, Denmark in one day; France, till then regarded as the strongest power in Europe, had capitulated in under six weeks, Holland in under six days; Belgium, Norway, Yugoslavia and Greece took less than three weeks each. The German military might was at its peak and the word Blitzkrieg had entered the language.

Russia, on the other hand had taken over three months to bring Finland to heel, despite overwhelming strength of numbers. The Russian army had not yet recovered from Stalin's purges of 1937-1938 where 400 generals were “removed” including three field marshals and 13 Army commanders. It was well that Hitler could say, “Before three months have passed, we shall witness a collapse in Russia, the like of which has never been seen in history. We have only to kick in the front door and the whole rotten Russian edifice will come tumbling down.”

On the 22nd of June, 1941, Operation Barbarossa - the invasion of Russia, began. Three million Axis troops in three Army Groups attacked on a front that stretched from the Baltic to the Black Sea: Army Group North under Field Marshal von Leeb was tasked with taking Leningrad; Army Group South under Field Marshal von Rundstedt was to capture Kiev and seize the Caucasus; Field Marshal von Bock's Army Group Centre, the one that concerns us, had Moscow as an objective, with Timoshenko undertaking the task of defending the capital.

Initially, the operation succeeded beyond Hitler's wildest dreams. Within a day, the Russian Air Force was destroyed on the ground, then vast inroads were made on all fronts accompanied by large scale surrenders of encircled Russian troops. Army Group Centre with its four armies consisting of a total of 48 Divisions, of which nine were armoured, and backed by the Second Air Fleet, had reached the outskirts of Smolensk by the 15th July. This was two-thirds of the way to Moscow and it seemed that nothing could stop von Bock from blowing up the Kremlin within another three or four weeks... or could something stand in his way?

Four things could now cause problems to von Bock: firstly, his supply line is stretched and had almost reached breaking point; secondly, Russian resistance is stiffening; thirdly, his infantry divisions are having difficulty keeping up with the Panzers and finally, a new Russian ally is about to enter the field: General Winter.

Additional concerns may come in November, with three-quarters of a million experienced Siberian veterans freed by garrisoning Soviet Far East, thanks to Stalin's spies in Tokyo revealing Japanese intentions to attack America, and not Russia.

As the German Commander, you must push on to Moscow before it is too late. As the Russian Commander you must re-evoke the Patriotic War and stop the invaders at any cost.

Weitere Bilder

 (Klicken zur Vergrößerung)

 (Klicken zur Vergrößerung)

 (Klicken zur Vergrößerung)

Warenkorb

1 x Moscow '41

S: 92,00 EUR

> Zur Kasse


Newsletter

Anmeldung für unseren Newsletter

Abmeldung für unseren Newsletter


News

10 Jahre Krim-Besetzung - 10 Jahre Unrecht !

(01.03.2024)

Spellenspektakel 2023 in UTRECHT!!!

(07.11.2023)

Spiel '23 Wir sind mit dabei - Messe Essen 05. bis 08. Oktober 2023

(09.10.2023)

Special offers with small (or even larger) Damage!

(31.07.2023)

Frisch eingetroffen - "Prigoschin Strikes: The long Way to Moscow"

(28.06.2023)

ELFIA Haarzuilens 2023 - 22.04.- 23.04.

(24.04.2023)

FINDE DEN UNTERSCHIED

(28.07.2022)

So sehen Heldinnen aus!

(26.03.2022)

(Alle News)