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Seitenabrufe

242123802 Seitenabrufe seit dem 30.06.2003


Pfad: 

HauptseiteProduktlinienHunter: The Vigil 2nd EditionWorld of Darkness: Ghost Hunters Deluxe


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World of Darkness: Ghost Hunters Deluxe

 

Hersteller: 

Onyx Path Publishing

Produktlinie: 

Hunter: The Vigil 2nd Edition

Bestellnummer: 

ONX HTVGHD

Produkttyp: 

Grundregeln

Sprache: 

Englisch

Preis: 

182,00 EUR

Anmerkungen:

 

Sammlerstück / Rarität

Produktbeschreibung

In the World of Darkness, a mortal’s first brush with the supernatural may be real — or it may be a trick of the mind. While many may not believe creatures like vampires or werewolves exist, most are willing to entertain the idea that ghosts do. Whether someone is convinced their lover is haunting them from beyond the grave, or they’re certain tragic, if not violent, deaths cause ghosts to appear, mortals assume there is an afterlife and spirits are real. Mortals are so determined to prove ghosts are real they often go to great lengths to investigate the supernatural, whether they believe in it or not.
World of Darkness: Ghost Hunters presents paranormal investigation from a mortal’s perspective. Chapters cover skeptical ghost hunters, well-organized groups, natural mediums, and their families and the equipment they use to uncover the “truth” that ghosts are real. In the World of Darkness, however, paranormal investigators may unwittingly stumble across any one of its other denizens, putting themselves (and the creatures they encounter) at risk.

Whether they’re the protagonists of a chronicle or the antagonists pursuing a wraith or one of the Kindred, ghost hunters introduce a new way to tell compelling stories using the 20th Anniversary World of Darkness games.

World of Darkness: Ghost Hunters covers a variety of paranormal investigators in the World of Darkness who are eager to unlock the secrets of the supernatural. The final book will contain the following chapters:

Chapter One: Origins of the Hunt shows modern ghost hunting in the World of Darkness through a series of in-character journal entries, e-mails, and news articles detailing its history and rise in popularity. This chapter reveals how the explosion of paranormal investigators has been both a blessing and a curse to “serious” ghost hunters.
Chapter Two: Tools, Tactics, and Troubles covers the methodology and common practices of paranormal investigators. This chapter then talks about how ghost hunters find cases, how they recruit new members, and how they set up shop when investigating a possible haunting or other sighting.
Chapter Three: Ghost-Hunting Organizations introduces a variety of organizations that hunt ghosts, search for haunted artifacts, and are obsessed with lore. Groups like the Orphic Circle and the Chamber of Corvi reveal their modus operandi, how they recruit or hire outside investigators, and whether those organizations are fronts for something much darker.
Chapter Four: Mediums highlights the existence of mediums, both real and fake, while covering how they intersect with ghost hunting. This chapter introduces types of mediums within different occult traditions, and families who’ve inherited such abilities over generations.
Chapter Five: Character Creation details how to create mortal player characters to investigate the paranormal. It introduces new Merits & Flaws, new Backgrounds, Numina, and equipment that’ll help them discover and deal with ghosts.
Chapter Six: Case Files comprises a series of in-character journal entries by one ghost hunter, documenting police reports, newspaper clippings, and e-mails detailing possible haunted houses, monster sightings, and unexplained murders and/or disappearances.
Chapter Seven: Storytelling ties the book together by showing how paranormal investigators can be introduced as player characters or as antagonists in a 20th Anniversary World of Darkness chronicle. Storytellers will find this chapter loaded with advice on how to introduce this aspect into an existing game or launch a new chronicle.
Appendix: Ghosts and the Undead provides a set of generalized rules for ghosts that can be used in place of Storyteller rules found in 20th Anniversary game lines such as Wraith: The Oblivion or Vampire: The Masquerade.

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