Fantasy En'Counter - Der Online-Shop für Rollenspiele, Brettspiele, Miniaturen, Tabletops, Cosims, Trading Cards und mehr!

Fantasy En'Counter Logo
 

Fantasy En'Counter c/o Holger Willert  •  Gudulastr. 5 D  •  (Hofgebäude rechts hinten)  •  45131 Essen
Tel.: 0201 786877  /   0201 797743 (rund um die Uhr 24h Service)  •  Fax: 0201 797410  •  EMail: fanen@fanen.com

Einkaufswagen
Suche
Suche starten

Kategorien

Brettspiele
Rollenspiele
Tabletops / Miniaturen
Cosims
Kartenspiele
Magazine
Bücher
CDs
Figuren
Allgemein


Kataloge

Firmen
Produktlinien
Spiele nach Titel


Service
Warenkorb

Warenkorb / Kasse

Bestellbedingungen

Bestellungen und mehr

Bilder aller Art

Die Galerien - Bilder aller Art

Kontaktdaten

Kontaktdaten & Anfahrt

AGB

AGB

Impressum

Impressum

Datenschutzerklärung

Datenschutz-
erklärung


Seitenabrufe

242318119 Seitenabrufe seit dem 30.06.2003


Pfad: 

HauptseiteProduktlinienEuro-Style board gamesDominant Species: Marine


 (Klicken zur Vergrößerung)

In den Warenkorb legen...
Artikel in den
Warenkorb legen

Dominant Species: Marine

 

Hersteller: 

GMT Games

Produktlinie: 

Euro-Style board games

Bestellnummer: 

GMT 2009

Produkttyp: 

Grundregeln

Sprache: 

Englisch

Preis: 

88,00 EUR

Produktbeschreibung

Sixty-Something Millions of Years Ago — A great ice age has ended. With massive warming altering the globe, another titanic struggle for supremacy has unwittingly commenced between the varying animal species.
Dominant Species: Marine is a game that abstractly recreates a small portion of ancient history: the ending of an onerous ice age and what that entails for the living creatures trying to adapt to the slowly-changing earth.

Each player will assume the role of one of four major aquatic-based animal classes—dinosaur, fish, cephalopod or crustacean. Each begins the game more or less in a state of natural balance in relation to one another. But that won’t last: It is indeed “survival of the fittest.”

Through wily action pawn placement, you will attempt to thrive in as many different habitats as possible in order to claim powerful card effects. You will also want to propagate your individual species in order to earn victory points for your animal. You will be aided in these endeavors via speciation, migration and adaptation actions, among others.

All of this eventually leads to the end game – the final ascent of a vast tropical ocean and its shorelines – where the player having accumulated the most victory points will have their animal crowned the Dominant Species.

But somebody better become dominant quickly, because there’s a large asteroid heading this way….

Game Play:
The large hexagonal tiles are used throughout the game to create an ever-expanding interpretation of the main ocean on earth as it might have appeared tens of millions of years ago. The smaller Hydrothermal Vent tiles will be placed atop some of the larger tiles throughout play, converting them into Vents in the process.

The action pawns drive the game. Each pawn allows a player to perform the various actions that can be taken—such as speciation, environmental change, migration or evolution. When placed on the action display, a pawn will immediately trigger that particular action for its owning player.Dominant Species: Marine includes new “special” pawns that can be acquired during the course of play. These special pawns have enhanced placement capabilities over the “basic” pawns that each player begins the game with.

Generally, players will be trying to enhance their own animal’s survivability while simultaneously trying to hinder that of their opponents’—hopefully collecting valuable victory points along the way. The various cards will aid in these efforts, giving players useful one-time abilities, ongoing benefits, or an opportunity for recurring VP gains.

Throughout the game, species cubes will be added to, moved about on, and removed from the tiles in play (“earth”). Element disks will be added to and removed from both animals and earth.

When the game ends, players will conduct a final scoring of each tile and score their controlled special pawns—after which the player controlling the animal with the highest VP total wins the game.

Dominant Species Veterans:
For players of the original Dominant Species, this iteration introduces several key evolutions to the system (pun definitely intended):

Actions are taken immediately whenever a pawn is placed instead of waiting to execute actions after all pawns are on the board. This gives players a bit more flexibility in their strategy, doesn’t increase game time when more pawns are acquired by players, and lessens the brain-burn quite a bit since it alleviates the burden of having to plan out an entire turn in advance.

Domination is no longer on a per-tile basis, and is no longer ‘competitive’ with other players. In this game you check dominance for each element type over the entire earth, and whether or not you dominate an element type is independent of whether one or more opponents also dominate it. Domination of an element is how you acquire – and try to maintain – control of the special pawns.

Animals no longer have default special abilities. Now, players are dealt 3 Trait cards during setup, choosing one to keep and putting the others back in the box. The chosen Trait gives their animal one of eighteen unique abilities spread amongst the Trait cards.

Acquiring special pawns through domination gives a player great flexibility in planning and executing a strategy. Special pawns can ‘bump’ an opponent’s basic pawn in order to take an action that would otherwise be blocked. They can be placed anywhere on the action display (where basic pawns must be placed in top-to-bottom order only). There are powerful action spaces where only a special pawn can be placed. And at the end of the game, each special pawn awards its owner VPs according to its highest achieved dominance value.

To explore these and other refinements between the two games in greater detail, check out the (playtest) version of the full rulebook online using this link: https://indd.adobe.com/view/d626ba9d-1f81-41d1-8bc0-c0a03e6c8639

Components:
a 24-page rulebook
a 22” x 34” mounted game board
4 animal displays
54 cards
7 sheets of die-cut tiles
140 wood cubes in four player colors
32 wood cylinders in four player colors
6 white wood cylinders
2 cloth bags
1 sheet of die-cut stickers

For 2-4 players (best with four)
Playing time of 90-150 minutes

Game Design: Chad Jensen
Game Development: Kai Jensen

Weitere Bilder

 (Klicken zur Vergrößerung)

 (Klicken zur Vergrößerung)

 (Klicken zur Vergrößerung)

Warenkorb

Im Moment ist Ihr Warenkorb noch leer. Klicken Sie auf 'Kaufen' oder 'In den Warenkorb legen', um ihn zu füllen.


Newsletter

Anmeldung für unseren Newsletter

Abmeldung für unseren Newsletter


News

ELFIA Haarzuilens 2024 - 21.04.- 22.04.

(22.04.2024)

10 Jahre Krim-Besetzung - 10 Jahre Unrecht !

(01.03.2024)

Spellenspektakel 2023 in UTRECHT!!!

(07.11.2023)

Spiel '23 Wir sind mit dabei - Messe Essen 05. bis 08. Oktober 2023

(09.10.2023)

Special offers with small (or even larger) Damage!

(31.07.2023)

Frisch eingetroffen - "Prigoschin Strikes: The long Way to Moscow"

(28.06.2023)

ELFIA Haarzuilens 2023 - 22.04.- 23.04.

(24.04.2023)

FINDE DEN UNTERSCHIED

(28.07.2022)

(Alle News)