Produktbeschreibung
Whoever you are, do not hesitate.
This long-awaited book is, according to highly placed sources in several supranational intelligence organizations, a carefully encrypted communication. Sleeper agents receiving this transmission will understand what to do. Decode and follow the hidden instructions. Your years of training are coming to fruition; your years of silent immersion among these strangers you pretend to know will soon be at an end.
For the rest of you reading this - well, this remains on the face of it a sourcebook of secret agents for the Over the Edge role-playing game of surreal danger. It includes the gadgets and fringe powers of Al Amarja's secret agents (known as "cloaks"), new characters to bring into your series, a major plot revolving around secret agents, plus lots of smaller story ideas to put everything in the book to good use. In short, it is a book that no Over the Edge GM should go without.
Cloaks at a Glance
Set off on clandestine missions with this secret agent sourcebook for Over the Edge second edition.
Enough secret agent material to fuel a thousand conspiracy websites! Tons of background material and plot ideas to help generate ideas for your stories.
Provides interesting gadgets, fringe powers, and GNCs that you can use even if you never run a story about espionage.
Encoded Transmissions: More about Cloaks
This book is a carefully encrypted communication to all sleeper agents. Decode the instructions. Your years of silent immersion will soon be at an end. If you are in danger of discovery, leave the book unattended at an airport. Someone will confiscate it. Make sure to plant someone else's prints on the book.
For those of you who aren't agents, this book is exactly what it looks like. It's a sourcebook about secret agents for Over the Edge second edition. None of it's real, obviously. It contains a variety of useful resources, including new gadgets and fringe powers, compelling characters, and plot ideas large and small. Use it in your games, which are definitely not real.
Cloaks is out of print. It requires Over the Edge second edition to play.
Cloaks contents:
Introduction
How to Do It
Yesterday's Hero
Club St. Augustine
Agents
Frills
Toys
Shivs
Dossiers |