Produktbeschreibung
SITUATION: Am 6. Oktober 1973 begannen die ägyptischen Streitkräfte, verschwenderisch mit dem neuesten sowjetischen waffen ausgestattet, mit überlegenen Kräften einen Überraschungsangriff gegen die 436 israelischen Infanteristen und 200 Panzer, die den Suezkanal bewachten. Der ägyptische Angriff wurde gestützt durch sieben Divisionen und über eintausend Panzer, mit drei weiteren Divisionen und 300 Panzer in Reserve rund um Kairo. Trotz dieser ungleichen Verhältnisse glaubten die Israelis, den Angriff mit verhältnismäßiger Leichtigkeit zurückzuschlagen. 12 Stunden/Runde, 2,5 Meilen/Feld, Batallion/Brigade, 1-4 Spieler, Spieldauer 2-12 Stunden 720 Spielsteine, 1 Karte, 32-seitiges Regelheft
SITUATION:
On October 6, 1973, Egyptian forces, lavishly equipped with the latest Soviet weaponry, launched a surprise attack in overwhelming strength against the 436 Israeli infantrymen and 200 tanks that were guarding the Suez Canal. The Egyptian onslaught was spearheaded by seven divisions and over a thousand tanks, with another three divisions and 300 tanks in reserve around Cairo. Despite these long odds, the Israelis believed they would be able to repel the assault with relative ease.
REALITY CHECK:
Within 72 hours, the assumptions that formed the foundation of the Israeli strategy -- the defensive value of the Suez Canal, the absolute superiority of the Israeli troops, and the decisive role of the Israeli Air Force -- were proven to be shockingly, undeniably mistaken. First of all, the Egyptians, displaying an unexpected mastery of engineering technique, built no fewer than ten bridges over the Canal by the end of October 7: an achievement that enabled them to pour tanks and other heavy equipment across much faster than the Israelis had thought possible. More shocking yet, every Israeli counter-thrust had been thrown back, with appalling losses. Those supposedly-inferior Egyptian troops did not falter in the face of the immediate and violent Israeli counterattacks, but bravely stood their ground, knocking out better than 300 Israeli tanks in the first three days of the war. Finally, when the Israeli Air Force was sent to rescue the hard-pressed ground forces, it ran into an almost impenetrable wall of antiaircraft guns and SAMs (including the hitherto unknown and very deadly Soviet SA-6s) that took a dreadful toll on the attacking Phantoms and Skyhawks.
AFTERMATH:
History tells us that the Israelis managed to overcome the initial consequences of their own overconfidence and reverse the course of the war through a combination of sheer guts, brilliant improvisation and superior technique in mobile warfare. Yet the outcome of the war along the Suez Canal was, to quote Wellington, "A very near-run thing" that might easily have ended in a humiliating Israeli defeat.
* Simple but highly accurate game system that emphasizes the role played by guided antitank and antiaircraft missiles.
* Innovative rules simulating commando and airborne operations, bridge construction and operation, and combat leadership.
* SNAFU rules that simulate the unpredictability of modern warfare.
* Detailed air rules based upon the award-winning Crisis: Korea 1995 system.
* Five battle and two campaign scenarios.
* Sudden-death victory conditions and variable scenario duration.
* Extensive bibliography and historical notes.
Game Components:
COUNTERS
720 full-color two-sided counters.
MAPS
One 22x34" full-color mapsheet
* Two 6-sided dice
* 32-page Rule Book
* 20-page Play Book
* Five 2-sided Scenario Cards
* Player Aid Cards: Combat Result / Air Combat / SAM Fire Card, Terrain Effects Chart, Air Lift Card, Anti-Tank / Scatter / SNAFU / Ambush / Bombardment / Radar Card, General Headquarters Reserve Card, Victory Point and Cease-fire Card, Egyptian/Israeli Air Display, Reinforcement and Replacement Schedule |