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Seitenabrufe

242180200 Seitenabrufe seit dem 30.06.2003


Pfad: 

HauptseiteCosimsProduktlinien (Cosims)Turning Point SimulationsThe Vicksburg Campaign 1863


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The Vicksburg Campaign 1863

 

Hersteller: 

Turning Point Simulations

Produktlinie: 

Turning Point Simulations

Bestellnummer: 

LPS TPS16

Produkttyp: 

Grundregeln

Sprache: 

Englisch

Preis: 

36,00 EUR

Produktbeschreibung

"Vicksburg is the key. The war can never be brought to a close until that key is in our pocket." -- A. Lincoln

"Vicksburg is the nailhead that holds the South's two halves together." -- J. Davis

Many people have looked over the chapter list for "20 Decisive Battles" and challenged some of the "selections." Such as why did the authors choose the Battle of the Metaurus in the 2nd Punic War, instead of the much larger Cannae, or the more well-known "final" battle at Zama? And, for the same reasons, how could they choose Vicksburg as the single most important campaign of the American Civil War over the larger, better known Gettysburg, or the final round-up that lead to Appomattox?

The answer to all these questions is the book's focus on DECISIVE battles...on key actions which made all the difference to the final outcome, even if years away from the end.

By that standard, Vicksburg is an easy choice... as the words of both presidents indicate. Vicksburg was the key. Holding it meant "holding the South together," with access to all the Confederacy's western men, food, horses, supplies... and Mexican ports. Holding it also meant the Mississippi River could not be used by the Union for transporting troops, supplies, and exported goods from the Midwest. The longer Vicksburg stood, the more would farmers and businesses in half the country be hurt by the war.

Vicksburg was the key. Can you put that key in your pocket or deny it to the enemy?

Can you, as the Federal forces, match U.S. Grant's finest campaign? He crossed a river, marched without supply lines and won five battles, captured and sacked a state capital, and then lay siege and captured one of the best-defended spots on earth. Can you, commanding the theater forces for the Confederacy gather your scattered troops and disjointed commands and create a force strong enough to launch powerful attacks? Can you punish Grant for his audacity? Can you make it appear that Pemberton and Johnston are fighting for the same side?

You decide, in this great new game from veteran designer Paul Rohrbaugh.

The sweep and scope of the campaign are included, from Grant's Crossing at Bruinsburg to the finale (or not). Interesting side stories are also part of the picture, like Grierson's Raid, the CSS Arkansas, and "that devil Forrest" and his part--or not-- in the grand campaign.

The Vicksburg Campaign includes:
One full color, 11” x 17” mounted map
140 full color, die-cut counters
12 page rulebook

Can you put "the key" into your pocket?

About the Designer: Paul Rohrbaugh lives and works in Youngstown and the Mahoning Valley, Ohio. He has been a teacher for Teacher Corps, taught 7th and 8th grade history, served as a librarian, professor of education at YSU, as well as game designer and author. He’s also served as developer of several games published in Against the Odds Magazine. Paul earned Bachelor and Masters degrees in history, as well as Master degrees in education and library science from YSU and KSU. He’s also been awarded two Charles S. Roberts Awards for games he’s designed or developed for ATO. In 2011 Paul debuted as a game publisher with his line High Flying Dice Games.

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