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Seitenabrufe

242259540 Seitenabrufe seit dem 30.06.2003


Pfad: 

HauptseiteRollenspieleProduktlinien (Rollenspiele)The Mutant EpochThe Mutant Epoch (Post Apocalyptic RPG) Core Rules


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The Mutant Epoch (Post Apocalyptic RPG) Core Rules

 

Hersteller: 

Outland Arts

Produktlinie: 

The Mutant Epoch

Bestellnummer: 

OUA 1001

Produkttyp: 

Grundregeln

Sprache: 

Englisch

Preis: 

28,00 EUR

Anmerkungen:

 

z.Zt. vergriffen

Produktbeschreibung

"The Mutant Epoch is about humankind's attempt to reclaim some semblance of civilization, calling upon its best and boldest to uncover the lost knowledge and power of the old ones."
The Mutant Epoch™ post-apocalyptic RPG challenges your in-game persona to survive in an age of rediscovery, high adventure, savage conflict, and freakish mutants and machines. Characters work in small excavation teams making forays into ruined cities, through junk strewn wastelands, twisted forests, nightmarish swamps and across polluted seas. During their expeditions they must contend with mutant beasts, the environment, as well as raiders, cultists, and robotic forces, only to stake their place in the newly emerging barter forts and factional bastions of humanity. Players can take on the roles of pure stocks, mutants, ghost mutants, cyborgs, beastial humans and an assortment of synthetic or engineered humans. All you need is the TME hub rules book, dice, paper and pencils, a few friends and your imagination.

The Mutant Epoch™ uses the Outland System™ game mechanic, which employs the full set of polyhedron dice, is easy to learn, logical, fast paced, and perfectly suited to the hard core action of post apocalyptic game play. Inside this lavishly illustrated book you will find all the rules, art and content to generate characters, challenge them with perils, and then reward them with potent relics.
This core book includes:
• 8 character types
• 30 castes
• 36 skills
• over a 111 mutations
• 68 cybernetic implants
•104 creatures
• 9 robots and 10 androids
• complete encounter tables
• hazards, traps and insanity
• typical humans
• rules for called shots, parrying and chases
• 9 relic vehicles, 44 weapon relics, 14 armor relics and 70+ miscellaneous relics
• common PA vehicles and 10 scrap built Vehicles
• dozens of helpful tables
• character sheet
• GMs party record sheet
• grid and hex paper, and much more!
• Plus, there are numerous supplemental books, Excavator Monthly magazine issues, fiction, art, and as an added bonus buying the TME Hub Rules book automatically grants the owner exclusive membership in the Society of Excavators.

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