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Seitenabrufe

242386496 Seitenabrufe seit dem 30.06.2003


Pfad: 

HauptseiteRollenspieleProduktlinien (Rollenspiele)Mongoose Publishing ( D20 )Stonebridge - City of Illusions


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Stonebridge - City of Illusions

 

Hersteller: 

Mongoose Publishing

Produktlinie: 

Mongoose Publishing ( D20 )

Bestellnummer: 

MGP 5004

Produkttyp: 

Hintergrundmaterialien

Sprache: 

Englisch

Preis: 

16,00 EUR

Produktbeschreibung

Written by Patrick Younts (Quintessential Monk), Stonebridge - City of Illusion, is the 4th book in the Cities of Fantasy series, all designed to provide a complete urban environment to drop almost anywhere in an existing campaign world. Stonebridge is a place where the written word is considered priceless, where paintings and sculptures can be worth more than diamonds and where a song can inspire love that lasts for centuries. Genius and beauty are one and the same here, and invention and ambition are prized higher than martial skills. Dragons and mortals exist together in eternal harmony. Stonebridge is a city like no other, an oasis of renaissance culture, a home to art-obsessed copper dragons and an impassioned race of gnomes whose blood sings with the twin fires of magic and draconic spirit. Here live the greatest geniuses of the age, men and women who have embraced innovation and bypassed the boundaries of conventional thought for the endless vistas of imagination. A full map of the city, straddling a huge chasm and connected by a solid bridge that grants its name, is presented on the front inside cover, complete with a detailed key showing the most important locations players are likely to visit. The first chapter gives a complete history of the city, tracking the rise of innovation and invention, as well as casting a detailed look on the inhabitants of Stonebridge. The gnomes here are a little different from their cousins of the outside world, and the Dragon-Touched template will allow the GM to portray some truly unique citizens. Regular festivals, laws and the buildings of the city are also covered, giving the entire location its own feel that will strike the players as soon as they enter. The next two chapters detail specific locations of Stonebridge, as well as some of the most important personalities the players will run into - including the copper dragons who have made their own home among the gnomes. These chapters are brimming over with scenario ideas for the Games Master who wishes to insert Stonebridge into his own campaign world, and these are tied together in the next chapter. This focuses on bringing the city into an existing setting, complete with a series of jump off points that will get your players travelling to Stonebridge and begin exploring its majestic secrets. Stonebridge winds up with Beasts, Magic and Wondrous Machines, a chapter that includes all the new rules necessary to portray the wonders of the city. From the Fey Drake to the Dream Engineer prestige class, from feats such as Dragon Song and Wolf Among Sheep to unique spells such as Anchor Spell, Forked Tongue and Seedling Wyrm, there are reasons enough here for players to want to travel to Stonebridge after they hear of a place filled with unrestricted study and knowledge. Loki, my new Gnome Wizard, wants to go there! New equipment and magic items that may only be found in Stonebridge are also presented, with devices such as the Air Screw, Organ Cannon (oh, yes!) and the Reality Weaver (a device that grounds illusions in reality) being useful as plot elements or causing the players a lot of grief when in the hands of their enemies. . .
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