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Seitenabrufe

237179526 Seitenabrufe seit dem 30.06.2003


Pfad: 

HauptseiteRollenspieleProduktlinien (Rollenspiele)Conan: Adventures in an Age Undreamed OfConan and the Lurking Terror of Nahab


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Conan and the Lurking Terror of Nahab

 

Hersteller: 

Mongoose Publishing

Produktlinie: 

Conan: Adventures in an Age Undreamed Of

Bestellnummer: 

MGP 7718

Produkttyp: 

Szenarien

Sprache: 

Englisch

Preis: 

58,00 EUR

Produktbeschreibung

Nestled at the feet of the Karpash Mountains in Corinthia, on the Road of Kings is a bustling city run by noble landlords and toiled by thousands of peasants from all walks of life - Nahab. Nahab has seen mercenary hordes pillage their lands, droughts that killed crops and brought about famine and more bloody infighting between the noble houses in the past twenty years than anywhere else in the troubled territory. All of these things have made it a difficult place to live if you do not have one of the thirteen powerful families backing your name, but things run rather smoothly under their constant supervision and heavy taxation.

All of that may be about to change.

Something dark and sinister has targeted the streets of Nahab, a creature most foul, a many who have crossed its path lie in ruin after it has passed. It is a true Terror, and the people of Nahab will not find protection or solace in the trained military forces of the nobility. They must instead look to the wayward adventurers that stop in Nahab after the long journey through the Karpashs, hoping that worldly travellers will be able to stop what no one else seems to be capable of.

This adventure is a fully contained story centred greatly around not only the murderous beast stalking the streets of Nahab, but also the political tensions between the different castes of people found in the city itself. It is a place where just the right situation could spark a massive war between the nobles again, or a full scale revolt from the people who serve them.

Whether or not Nahab can survive the machinations and mutilations of the horrific Terror, it will never quite be the same after the events that take place in this adventure. Perhaps a group of road weary adventurers can lend a hand to these downtrodden folk, or perhaps they will instead use the distraction to make a fortune at their expense? Whatever their choice may be, there is much more to this than meets the eye; can the adventurers discover what that is before it discovers them instead?

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