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242192455 Seitenabrufe seit dem 30.06.2003


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HauptseiteFirmenModiphius Entertainment Ltd


Modiphius Entertainment Ltd

Modiphius Entertainment Ltd
(auf das Logo klicken, um zur Firmen-Website zu gelangen)

MODIPHIUS is a British entertainment publisher partnering with creative talent to develop unique brands. We develop tabletop games including roleplaying games miniatures, board games, card games and other 'must have' merchandising.

We are licensing our brands out to partners to develop additional products as well as licensing major brands to create awesome tabletop games.

Hauptproduktlinien

   

Achtung! Cthulhu (engl. & dt.)

       

Achtung! Cthulhu started life as a roleplaying setting for the Call of Cthulhu and Savage World games. We first launched few stand alone adventures before running the massive Achtung! Cthulhu Kickstarter which funded 11 books in the range, accessories and a line of miniatures.

In the Achtung! Cthulhu universe, a band of Allied heroes fight the Secret War against the Nazi Black Sun and their rivals Nachtwolfe. Powered with ancient secrets and terribly Mythos allies, Black Sun and Nachtwolfe are on the verge of unleashing terrible weapons upon the Allied forces. You'll be able to follow their exploits through the roleplaying games, boardgames, graphic novels, audio adventures, wargames, card games and much more being released over the coming months.

It all starts with the Achtung! Cthulhu Investigator's and Keeper's Guide which are you gateways to the world of Achtung! Cthulhu

Der Geheime Krieg hat begonnen!
Die Schrecken des Zweiten Weltkriegs für Cthulhu* und Savage Worlds.
„Entdecke die verborgenen Seiten des Zweiten Weltkriegs:
Unglaubliche Taten, mit denen aufrechte Frauen und Männer gegen die Übermacht aus Stahl und Übernatürlichem ankämpfen
Schreckliche, unmenschliche Verschwörungen aus der Tiefe der Zeit
Unbegreifliche Kriegsmaschinerie, Ausgeburten ingenieurstechnischen Wahnsinns und Genius.
Wir stehen kurz vor einem abgründigen Ende! Der Geheime Krieg hat begonnen!"
Alec Towton, Section M

       

Nebenproduktlinie

           
   

Agents of Concordia RPG

       

Take the role of an Agent traveling between worlds in this Action - Mystery - Fantasy RPG set in an alternate 1960’s

Each player takes the part of a Special Agent, working within the Concordia Central Intelligence (the C.C.I.), charged with the safety of parallel worlds.. As a team, players will investigate different occurrences, try to thwart schemes, and stop threats against the Concord. With a myriad of species, working with equal parts technology and mysticism, the Agents of Concordia are like nothing you've ever seen.

The rules for the game are easy to learn and support a lot of stunts, high-octane action, and dynamic character progression.

Multiple Worlds: With a large number of different worlds in the Concord, there are no limits to the variation of missions and adversaries.

Science Fantasy: Play as a 9' Ogre Investigator or a 3' Marmoseti Weaponsmith; use mysticism and rituals, as well as guns and lab-equipment; and travel by gate or aether-fueled rocket car.

Story driven rules: Created to be streamlined and fast-paced, the game system is easy to use and we've kept the fancy rule mechanics to the downtime of the game.

Veterancy system: The veterancy system allows you to prioritize a few rolls or stunts so that you can have a greater chance of success with each adventure.

Modular setting: This game offers you the ultimate freedom. There is a section in the book for creating your own worlds, creatures and playable classes, and enough room in the multiverse to include them.

Words matter: All rolls in the game can be subject to Support and Cripple effects. These are standardized bonuses you get from items, abilities or conditions.

   

Airfix Battles

       

Airfix Battles is an introductory World War II battle game that you can play out of the box with die-cut cardboard counters or upgrade with Airfix models of military vehicles.

To build an army, you can either draw cards randomly from your Force Deck or select the ones that you wish. You then set up the battle using the step-by-step instructions in the Mission book and you're ready to play. Each player has a hand of Command Cards to move and make their forces fight or to bring in airstrikes or artillery support.

   

ALIEN RPG/RSP (engl. & dt.)

       

“I can’t lie to you about your chances, but … you have my sympathies.”

Space is vast, dark, and not your friend. Gamma rays and neutrino bursts erupt from dying stars to cook you alive, black holes tear you apart, and the void itself boils your blood and seizes your brain. Try to scream and no one can hear you—hold your breath and you rupture your lungs. Space isn’t as empty as you’d think, either—its frontiers are ever expanding. Rival governments wage a cold war of aggression while greedy corporations vie for valuable resources. Colonists reach for the stars and gamble with their lives—each new world tamed is either feast or famine. And there are things lurking in the shadows of every asteroid—things strange and different and deadly.

Things alien.

This is the official ALIEN tabletop roleplaying game—a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines serve host to newborn ghoulish creatures. It’s a harsh and unforgiving universe and you are nothing if not expendable.

Stay alive if you can.

   

Black Void RPG

       

“A dark esoteric tabletop roleplaying game about the fall and resurgence of humanity”
Survival is only the beginning...!

In the days when Babylon was the greatest city on Earth, mankind lived in placid ignorance of the grandeur, vastness and horror of the Cosmos. Following cataclysmic events on Earth the fragile Veil between reality and the Void was shattered and the truth of existence was revealed. As mankind cried to their Gods for salvation, they were torn from Earth by Void torrents and the surviving peoples were scattered among the stars. Countless where lost and mankind seemed all but perished.

Over the decades the lone survivors, stragglers and ragged remnants of mankind’s tribes struggled for survival across countless uncaring worlds. However, a few managed to go beyond mere subsistence and travelled the Void currents to find fabled Llyhn, epicentre of the Cosmos. The survivors congregated and created enclaves within the Eternal City - small communities where mankind could survive and start to rebuild all which was lost.

You are descendants of the survivors from Earth, the lost cradle of humanity. Llyhn is your home now. Swarming with outlandish life forms, eccentric Daimons and fickle demigods; it is a swelling cosmopolis of intrigue, wonder, treachery, corruption, beauty, decadence and eldritch menace. Behind you lie the smouldering ruins of a once great species trying to reclaim former glory, before you the mysteries of Llyhn and a vast treacherous Cosmos…!

The core book contains all rules and content needed to play and run the dark esoteric role-playing game BLACK VOID:
Easy, flexible and versatile character building
Simple D12-based rules system
Fast-paced combat system based around combat manoeuvres
Customisable weapons and armour
Unique and novel powers
Nonlinear character progression, including enlightenment and influence aspects
Extensive lore and setting chapter, including notable people, factions and multiple detailed world descriptions
Comprehensive Arbiter’s guide and sample NPC’s
40+ New and original sentient and esoteric species, beasts and Void entities
60+ Inspiring plot hooks for creating exciting and harrowing adventures

   

Brik Wars

       

PLAYTIME IS OVER
The BrikVerse is dying. Plastic-brick models gather dust on shelves instead of smashing into each other or exploding even slightly. Their construction matches their box covers – no unexplained tentacles or myriad redundant laser cannons. Their pieces are banished from the floor, never to pierce an unsuspecting Human foot. Minifigkind cries out for a new breed of Hero – more irresponsible, more ridiculous. Armed with nothing but fanatically devoted armies, a complete lack of survival instinct, and enormous piles of bricks, these mighty champions are called to push back the terrifying threat of Peace, and save the minifig way of life.

DEFY THE BUILDING INSTRUCTIONS!
The battle to restore mayhem won’t be won by default models. A fight like this takes creeping hordes of hungry munchfigs and towering laser ninja dragon mech castle pirate ship rainbow tanks. If you can build it, your Heroes can field it, no matter how inadvisable, inexplicable, or over the top.

MINIFIG KONSTRUKTION KOMBAT
BrikWars is a flexible and entertaining turn-based miniatures wargame, designed for use with plastic building briks, miniature figures, and/or other construction toys. This Ragnablok Edition is the official, revamped, edited, absolutely definitely the definitive, retail edition of Mike Rayhawk’s BRIKWARS. Based on years of rambunctious feedback from the worldwide brik building community, this enhanced version is packed with new illustrations from the paintbrush of Mike Rayhawk, bringing the mayhem of brik adventures to life. Over 270 pages, full colour, US letter size hardback.

Inside this BrikWars rulebook, you’ll find:
? A dizzying array of custom weapons and abilities, from the humble brick and the nuclear catapult to world-ending Artifakts and the awesome Orange Transparent Chainsaw.
? Dozens of minifig Specialists – Mechaniks to invent war machines, Heroes with impossible Feats (and impossible egos), Civilians to order pizza, and more.
? The MOC Combat system, sending infinitely customizable units, creatures, vehicles, and fortifications to their unavoidable and instantaneous doom.
? Heroic Escapades campaign rules.
? Forbidden knowledge about the mythical Humans and their diabolikal dice.
? Rules for when to break the rules (it’s always).

   

Capharnaum - The Tales Of The Dragon-marked RPG

       

“I came seeking adventure, death, and vengeance… and I found Capharnaum. It called to me with its ancient gods and enmities, its mysterious quests, desert caravans and dusty souks.
I was tracking a djinn, one of the worst, a marid risen in rebellion against Marduk the Dragon. In the depths of the desert I had a vision of a thousand warriors crossing this scorching land. Here everything is in motion, wind and sand, and the night has a thousand colours. Everything is struggle – even for those who seek a peaceful life…” - From The First Odyssey to Kafer Nahum, by Jilali Ibn Malik Abd-al-Hassan, holy warrior of Kh’saaba.

You bear the Dragon Mark. You are destined for great things, adventures where you’ll write the history of the world. In a land of mysteries and magic, where East meets West on the burning sands of Jazirat, your future awaits. Discover a whole new world, confront djinn, gods and dragons, and take your place among the heroes of the age!

Capharnaum – The Tales of the Dragon-Marked is a fantasy roleplaying game set in a world of Arabian Nights, Argonauts, and Crusaders. Inspired by the One Thousand and One Nights, the myths of ancient Greece, and the legends of the Crusades, it’s where history meets myth, and legends are born.

Capharnaum – The Tales of the Dragon-Marked includes:

A whole new world of history, legend, and myth – a profound and original setting.
Simple yet flexible rules encouraging player inventiveness up to epic levels of play.
Peoples, gazetteer, and bestiary for the land of Jazirat, inspired by Middle-Eastern history and myth.
Gorgeous maps and full-colour artwork.
Capharnaum – The Tales of the Dragon-Marked, translated from the original French, appears in English for the first time. With a vibrant community and supported by a line of supplements and adventures, all you need to play is this book, paper and pencils, and a handful of six-sided dice.

All hail the Dragon-Marked!

   

City of Mist (engl. & dt.)

       

Hit the rainy streets of an enigmatic metropolis as a modern-day legend in search for the truth.
The Player's Guide includes everything essential for players of City of Mist, both old and new - an introduction to the setting, tools for creating unique modern fantasy characters, the complete cinematic game rules, and a dramatic character development system.

   

Cogs, Cakes, and Swordsticks RPG

       

Cogs, Cakes and Swordsticks is Lynne Hardy's game of steampunk pulp adventure, designed to be played in the comfort of your favourite tea shop with your friends, and requiring nothing more than your imagination, a pen, napkins and a sugar cube (should a six-sided die not be readily forthcoming). Inside you will find a nice, simple introductory guide to get you playing as quickly as possible (including a short adventure with its own pregenerated characters), as well as ever so slightly more detailed rules on how to create characters of your own, and how to run a full game of Cogs, Cakes and Swordsticks. Also contained within are details of the fantastical world in which the game takes place, and another, longer adventure, set against the backdrop of the British Museum.

So grab the cake of your choice and a piping hot cup of tea, settle down and allow us to welcome you to the Empire of Steam - an age of marvellous gizmos and mad inventors, Babbage Engines and flying steamships, dashing heroes and femme fatales, and the odd fiendish villian for good measure. In short: a time of exploration, intrigue and high adventure! We're glad you could join us.

55 pages of Steampunk pulp adventure Introduction to The Empire of Steam setting Introductory & full rules 2 Adventures with 4 pregenerated characters to get you playing immediately Fabulous art steampunk art by Geof Banyard & Richard Hardy Layout & Interior design by Michal E Cross Tea! Cake!! Adventure!!!

*Actually we couldn't fit the tea and cake inside as it was getting frightfully messy!

   

Cold & Dark

       

Dying is easy, living is hard and pain is a given…

Centuries from now mankind lives on in the Sirius galaxy, an enormously vast and dense system of stars. It's a greedy industrial society run by corporations and the Governmental Industrial Complex. The onslaught of strip-mining has stirred something terrible best left buried and forgotten.

The sci-fi universe of Cold & Dark is a frightening and violent world. In the reaches of space the protagonists have to face known as well as unknown horrors.

The players take on the roles of people who have chosen to live on the edge as site engineers, corsairs and deep space salvagers. Only out there in the big empty, on the verge of disaster facing the horror, do they flourish and realise their full potential. This is sci-fi at its darkest.

   

Conan: Adventures in an Age Undreamed Of

       

WELCOME TO THE HYBORIAN AGE!

KNOW, O PRINCE, THAT BETWEEN THE YEARS WHEN THE OCEANS DRANK ATLANTIS AND THE GLEAMING CITIES, AND THE YEARS OF THE RISE OF THE SONS OF ARYAS, THERE WAS AN AGE UNDREAMED OF, WHEN SHINING KINGDOMS LAY SPREAD ACROSS THE WORLD LIKE BLUE MANTLES BENEATH THE STARS...

Robert E. Howard’s Conan: Adventures in an Age Undreamed Of takes you into the world of Conan the Barbarian, where heroes raise blood-spattered swords against dire sorcery, exotic lands beckon to the daring, danger and treasure lurks in forgotten ruins, and where loathsome creatures haunt the spaces beneath the earth… as well as in the throne-rooms of mighty kingdoms!

Seek your fortune in forbidden tombs or upon blood-soaked battlefields. Cast dark and terrible spells of unimaginable power, at the price of your soul. Sail upon untamed seas to lands where no human in living memory has walked. Fight for the fate of civilization — or barbarism — on a savage frontier!

Create your own legend in this decadent and violent world.

   

Coriolis - The Third Horizon (engl. & dt.)

       

“I’m getting a signal.” Dalil’s voice crackled over the com. “We’re close.” The navigator gazed into the darkness ahead, his face ghostly pale in the cold glow from the tabula in his hands.
Radwa nodded silently for her comrades to advance, approaching the strange ruins in the moonscape. The only sound they could hear was their own breathing through the air filters, and the soft crunch under their boots.The floodlights from the freighter Narzalus behind them cast long shadows of the trio.
“Something is wrong, boss.” The sharp voice of Jhara broke the silence. Her vulcan rifle hummed as the tall woman from Sadaal activated her weapon. Without turning, Radwa raised her hand to still her friend.
“Easy, Jha,” she whispered over the com.
The explorers shone their suit-mounted flashlights over the ruins. Alien signs were carved into the smooth dark surfaces. In the light, they seemed to be glowing.
Something slowly unraveled before them. A darkness rose from the surface of the dead moon, reaching towards the starry sky above them.
“Mercy of the Icons!” Radwa gasped, and felt a chill spread throughout her body.
Coriolis – The Third Horizon is a science fiction role-playing game from the makers of critically acclaimed Mutant: Year Zero (six-time nominee and winner of a Silver Ennie for Best Rules 2015).
Features:
Create your unique player character – including skills, talents, gear and relationships – in mere minutes.
Fight fast and furious battles, praying to the Icons to overcome your enemies.
Build and crew your own spaceship, to explore the many star systems of the Third Horizon.
Experience thrilling spaceship duels, using a game system that puts all player characters at the heart of the action.
Take part in the intrigue between powerful factions on the majestic space station Coriolis.
Uncover the mysteries of the Third Horizon, a rich tapestry of cultures that have settled the stars.

   

Dishonored: The Roleplaying Game

       

In Dishonored: The Roleplaying Game, players delve into the turbulent Empire of the Isles, to tell stories of occult lore, intrigue and drama. The Dishonored Corebook contains all the rules and background information you need to kickstart your adventure.

The book features:

An introduction to the Empire of the Isles, and an in-depth look at its history, its people and the struggles they face.
A step-by-step guide to play the role of the Protagonists: from grim assassins and rugged criminals, to intrepid explorers and stoic crown loyalists.
A host of antagonists and a myriad different storyhooks to inspire you, from the harsh, cold lands of Tyvia to sunny Karnaca.
Insight on the strange nature of the Void, as well as rules to harness the its reality-bending powers.
"The Oil Trail", a mini-campaign in four acts that serves as a perfect introduction to the City of Dunwall.

   

Dreams & Machines

       

Begin Your Adventures in Dreams and Machines
Dreams and Machines collide in a far future where its people come together to rebuild, the ultimate tale of hope and heroism in the shadow of the Wakers. Danger grows and the world is once more under threat. Do you dare to dream?

A vast distance from Earth, a human colony bearing the scars of a self-inflicted apocalypse survives on the distant world of Evera Prime. In the shadow of ruined megacities humanity rebuilds, scavenging technology from the Old World and returning to a simpler way of life.

Among the mountains and valleys of New Mossgrove, the mechs of the Old World dot the landscape, deadly tools of a corrupt A.I.. Since the war that finally defeated the machines, they have been locked in a slumber that’s lasted hundreds of years — but occasionally, they awaken, and when they do, these ‘Wakers’ continue their programming to wreak havoc across the world.

   

Dune RPG (engl. & dt.)

       

ARRAKIS. DUNE. DESERT PLANET.

The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne.

Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner.

Whoever you choose to be, remember that those that control the spice control the universe.

The Dune: Adventures in the Imperium core rulebook contains:

Everything you need to create your own stories of intrigue and adventure on the sands of Arrakis as agents of a powerful noble House.
A brand new version of the 2d20 System adapted specially for the Dune Universe.
An extensive look at the Imperium, its society, factions, history, technology, culture, faith and more.
Guidelines for novice and experienced gamemasters on how to run Dune-themed adventures and campaigns of intrigue and adventure for the elite agents of a noble House.
Rules for creating a noble House of your own, from House Minor to Major House, detailing its holdings, areas of expertise and agenda.
Systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House.
An introductory adventure designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis.

   

Dust Adventures

       

DUST Adventures RPG is a rules-light exciting roleplaying game set in Paolo Parente's DUST Universe and inspired by the epic tales arising from the DUST Tactics miniatures game.

From the mind of Paolo Parente comes the world of Dust. Another Earth. A different 1947. The Second World War has raged for nearly a decade and its grip has spread to every continent on the planet. War has advanced swiftly and strangely in the Dust universe through the application of Alien VK technology a limitless source of energy in its simplest form, and an unthinkable weapon in the wrong hands. Tanks have evolved into powerful combat walkers and rocket troops take to the skies. The latest laser cannons, phasers, and Tesla weapons rule the battlefield.

   

Elder Scrolls: Call To Arms

       

Elder Scrolls Call to Arms Core Rules Set It is the time of the Dragonborn. Battle rages across the forests, plains and mountains of Skyrim as Imperials and Stormcloaks fight for supremacy. In ancient barrows, the restless dead rise from their sleep. Skeletons and fearsome Draugr jealously guard their treasures from bands of delving adventures.

Elder Scrolls: A Call to Arms is an adventure wargame set in the world of Tamriel. Gather your heroes and venture into Draugr haunted tombs and ruins, searching for treasure and glory. Or, fight the Civil War as the Stormcloaks and Imperials battle for the future of Skyrim.

   

ELITE Dangerous RPG

       

The Elite Dangerous role playing game is an interactive adventure you share with a group of friends. It is set in a futuristic galaxy in which spaceflight is common, amazing technology is freely available, and danger is everywhere. As a player you will own your own spacecraft and travel to fantastic locations, exploring new worlds, defeating deadly enemies and outwitting powerful opponents who will stop at nothing to destroy you.

   

Fabula Ultima

       

This is your world, this is your story. Make a choice and fight for what you believe in. Fabula Ultima is a Tabletop Roleplaying Game inspired by Japanese-style console RPGs, or JRPGs. In Fabula Ultima, you and your friends will tell epic stories of would-be heroes and fearsome villains, set in fantasy worlds brimming with magic, wondrous locations, and uniquely bizarre monsters! Press Start is Fabula Ultima’s ready-to-play introductory scenario: a complete tutorial that will plunge you into a tale of bravery and memorable characters... all you need is the courage to fight for what you hold most dear!

   

Fallout Games

       

       

Nebenproduktlinien

           
   

Five...from...

       

Five Parsecs From Home is a solo adventure wargame where you assemble a ragtag crew of galactic trailblazers and head out to explore the stars, pick up jobs, and every now and then — engage in some action-packed, sci-fi combat!

Battles are procedurally generated with huge combinations of enemies, weapons, battlefield circumstances and objectives whether fighting rivals or carrying out jobs.

With each encounter you earn experience and loot, progressing your crew and story as you send your crew to look for contacts, trade, explore the colony, recruit replacements or train up their skills.

The game is playable with any miniatures you have on hand and requires only a small number to get started, making it ideal for both experienced and new science fiction gamers. All you need is a few six-sided dice and a couple of ten-sided dice.

The last tomb was crawling with Grave Walkers, the Tower held a fey sorcerer, we lost Tring there, blasted by eldritch fire, Artum fell as we ran from the trolls of the deep woods, but for now, the village is safe. Tonight we’ll restock the gear and recruit any travellers from the inn who fancy a share of the coin. Tomorrow we’ll take the woods, then bring down that cursed tower for good. Maybe then we can rest, but there are already worrying rumours from the next valley… Five Leagues From the Borderlands is a solo adventure wargame where you take the role of a warband of heroes and adventurers and explore a grim fantasy world full of monsters, enemies, creeping malice and exciting quests. The whole campaign is generated procedurally with each battle created from over 100 different enemy types, 17 unique foes and 6 scenario types that can play out in a wide number of ways. As you play, you will explore the game world, discover new locations and take on quests and jobs. Your warband will gain in experience and power and find wondrous loot… or die gruesomely in brutal combat. The game is playable with any miniatures you may own and can be played on a 2x2 foot or 3x3 foot gaming table, making it ideal for players who are just getting started on fantasy gaming or for whom this is their first miniatures game. All you need is 6 figures for your heroes and a handful of suitable enemies to fight. Inside this 232-page full colour royal-sized (15.6cm x 23.4cm) hardback book, you’ll discover:

   

Forbidden Lands RPG/Die Verbotenen Lande

       

Round the beggar from Varassa all sat in a ring,
and by the campfire they sat and heard his song.
And about walkers and wolfkin and every terrible thing,
and of his fear he sang to them all night long:
“There is something beyond the mountains, beyond the howls beyond the mist, there is something behind the veils, behind hearts cold as stone.
Hearken, something walks and whispers, walks and lures you in and whimpers:
Come to us, for this earth shall ever be ours and ours alone!”

Forbidden Lands is a new take on classic fantasy roleplaying. In this open-world survival roleplaying game, you’re not heroes sent on missions dictated by others - instead, you are raiders and rogues bent on making your own mark on a cursed world. You will discover lost tombs, fight terrible monsters, wander the wild lands and, if you live long enough, build your own stronghold to defend

Die Verbotenen Lande ist eine völlig neue Art des Fantasy-Rollenspiels: Ein Open-World-Survival-Rollenspiel mit dem Artwork der schwedischen Fantasy-Künstler Nils Gulliksson und Simon Stålenhag, mit Regeln des renommierten Fantasy- und Spiele-Autors Erik Granström sowie dem Gamedesign vom Team von Free League, das bereits die erfolgreichen Rollenspiele Mutant: Jahr Null, Coriolis: Der dritte Horizont und Tales from the Loop geschaffen hat.
In Die Verbotenen Lande sind die Spielercharaktere keine Helden, die von Auftraggebern auf Questen ausgesendet werden – stattdessen spielen sie Plünderer und Gesetzlose, die einer verfluchten Welt ihren eigenen Stempel aufdrücken wollen. Sie werden verschollene Gräber entdecken, schreckliche Monster bekämpfen, durch die Wildnis wandern und, wenn sie lang genug überleben, ihre eigene Festung errichten.

   

Fragged Empire 2nd Edition (english & deutsch)

       

POST-POST-APOCALYPTIC SETTING
Exploring the state of the universe after a cataclysmic event is a popular theme in science fiction literature. It allows us to delve into the nature of civilisation, humanity, and rediscovery after we have lost all that we know.
This setting does not take place immediately after this cataclysmic event (a genocidal war), but a hundred years later. Enough time has passed for people to partially accept what has happened and start to rebuild. You are at the dawn of a new civilisation, a time of great opportunity and danger.
What should this new society look like?
CULTURAL TENSION
Shaped by the Great War and what it took to survive it, the races have had one hundred years to create their own distinctive cultures, formed from their experiences, core beliefs, and genetic nature.
These races have only had a few years to interact with one another: not enough time to fully understand or accept each other. Their delicate coexistence is held together more by need than choice.
What do you live for?
GENETIC ENGINEERING
Humanity is long dead, but they managed to create their own genetically engineered successors: the Archons. The Archons repopulated their inherited empire with their own creations in an effort to create the perfect race. This pursuit not only led to a wealth of technological advancements, but also empire-wide genocidal war. Eventually, the Archons fell to their deaths at the hands of their own vengeful creations.
What responsibility comes with the ability to make life?
EXPLORATION
This new society is built not only on the ruins of the Archons’ empire, but also on top of the ancient human empire and who knows what else.

DEUTSCH:
Verraten von deinen Erschaffern, schlägst du dich als Nachfahre einer genetisch modellierten Spezies durch ein Universum, das sich gerade erst aus den Ruinen eines völkermordenden Kriegs erhebt.

       

Nebenproduktlinie

           
   

Freeway Warrior

       

This exclusive hardcover (with dust jacket and book ribbons) is the first choose-your-own-adventure-gamebook in Joe Dever’s post apocalyptic series.America 2033 AD.

Eight years ago the terrorist agents of H.A.V.O.C. triggered a nuclear nightmare that devastated the northern hemisphere, its radioactive aftermath claiming all but a few lucky survivors. Patiently, in scattered colonies deep underground, these survivors have been waiting for the earth to heal itself, waiting for the day when they could walk once more upon the surface of their shattered world.

That day has come …but the real battle for survival has only just begun! Highway Holocaust. You are Cal Phoenix, the Freeway Warrior, champion and protector of Dallas Colony One. A murderous gang of H.A.V.O.C. clansmen, led by the psychotic Mad Dog Michigan, are hell bent on destroying your fragile colony as it crosses the wastelands of Texas on the first stage of its life-or-death exodus to the California coast. These bike-riding clansmen are a formidable enemy: armed, cunning, and extremely dangerous, capable of launching a lightning raid at any time, day or night. You will need all your wits about you if you are to defend your people and reach your destination intact!

   

Homeworld: Revelations RPG

       

A TABLETOP ROLEPLAYING ODYSSEY
Homeworld: Revelations will give fans of the original Homeworld game the exciting opportunity to view the universe from a new perspective, taking on the role of the crew aboard one of the Kushan fleet’s ships. Whether it’s joining the Mothership on its odyssey, or helping re-establish the Hiigaran homeworld, there will be endless adventures.

Homeworld: Revelations expands on what we know of the Kushan people and the game’s major factions, like the Kadesh and the Taiidan. Fans of the universe will learn that there are more incredible secrets hidden within the Guidestone which can be discovered through the roleplaying game. You can expect more detail on the people of the whirlpool galaxy so players can create their own stories of discovery and adventure, revisit locations from Homeworld to uncover their mysteries, and even explore the events of the Exodus to find out what else the Kushan discovered, gained and lost on that famous journey.

Modiphius has employed the expertise of Martin Cirulis, one of the original writers of Homeworld, to consult on the setting and lore, along with Homeworld experts at Gearbox Entertainment and Blackbird Interactive whilst one of the original artists for the Homeworld video game, Aaron Kambeitz, has created the cover art. Check the product pages for more details.

Step inside the fleet and for the first time discover the personal story of the Hiigarans
The history of the Kushan people from their origins on Hiigara, into exile on Kharak, and back again. With adventure ideas for play in any of these periods throughout their history
Explore the harsh desert world of Kharak and the cities and societies found there.
Create a character from some of the most famous of the Kushan Kiith - Naabal, Soban, S’jet, Paktu, Manaan, and Somtaaw.
Take your role as part of the crew on any of the classic Homeworld vessels.
Discover life on board the Mothership as part of its many important divisions – Command, Tech and Engineering, or Exploration and Research.
Details on all other factions and their technology - Taiidan, Bentusi, Turanic Raiders, Kadeshi, The Progenitors and the Galactic Council
Covers the events of Homeworld 1 and Homeworld 2, Homeworld Cataclysm and Deserts of Kharak.
You’re not grounded! Simple ship combat rules give you everything you need to take command of fighters, corvettes, frigates, capital ships, super capital ships and of course the iconic Mothership herself!
Packed full of never-before-seen Homeworld art to bring the universe to life in a completely new light
A new iteration of Modiphius’ 2d20 RPG system designed from the ground up to let you dive deep into the events of Homeworld.

   

Index Card RPG

       

Indie hit Index Card RPG and its much anticipated new ‘Master Edition’ has slowly built a die-hard following of DIY RPG creators and players over the past 5 years. Until now, it has been found in 3 hardcopy books and numerous PDF's published by its creator, Runehammer, via DriveThruRPG. This newest edition, the MASTER EDITION, combines ICRPG's numerous worlds, streamlined D20 rules and critically acclaimed GM know-how all in one high quality hardback, all revised and updated with its latest playtest data, gathered from players all over the world. For the first time this edition will be available to fans across the world through their friendly local gaming stores. - Sewn Hardback with spot colour interior - 400 pages of straight-to-table D20-based tools, monsters, equipment and tidbits to hack into any system or style - Five complete worlds: Fantasy, Sci-Fi, Weird West, Ice Age and Superheroes - A massive collection of D100 loot tables, monster creation tables, and more - A critically acclaimed, nuts and bolts GM section that transcends systems. - Includes 4 years of print-cut-fold miniatures in one enormous PDF. All the weird style you expect from Runehammer, is a fast-to-table format. Also check out runehammer.online for a HUGE and FREE collection of VTT tokens and tidbits from over the years.

   

INFINTY - The Roleplaying Game

       

In the twisted jungles of Paradiso, humanity fights for its survival. The fierce, alien warriors of the Combined Army have poured through the Acheron Gate, descending upon the emerald jungles of the newest colonial world in a seemingly unstoppable torrent. The bestial Morat pound the Paradiso front, where brave men and women fight ceaselessly to maintain a defensive line which the sly Shasvastii penetrate with devastating ease. In the star-swept skies above, the collected might of humanity's armadas maintain a life-or-death blockade to cut off an endless horde of alien reinforcements. And if any of humanity's fractious forces falter, then all may be lost...

But beyond the terrifying holding action, the intrigues and adventures of the human sphere spin on. Space pirates cruise through the shattered planetoids of Human Edge. Scientists and adventurers delve the oceans of Varuna. Merchants guilds scheme amidst the scourging sands of Bourak. From Yutang, the Emperor gazes forth from an uneasy throne. Titanic war machines stride across the icy plains of Svalarheima. Byzantine hypercops struggle for dominance amidst the chrome towers of Neoterra.

For the last ten years, players have tested their mettle upon the battlefields of the Human Sphere in Corvus Belli's hugely-popular Infinity skirmish game. Now you can expand your adventures, diving deep into the amazing, never-before-seen depths of the Infinity universe with the ultimate science-fiction roleplaying game.

Play the Dynamic 2D20 Game System featuring:

Cinematic action driven by the twin engines of Heat and Momentum.
The triple battlefields of Warfare, Infowar, and Psywar.
A multifaceted zone system which brings the world to life.
Explore the Definitive Guide to the Infinity universe with

A complete chronology of the Human Sphere detailing centuries of bloodshed.
The culture, history and intrigue of ten powerful factions.
Gazetteers for all twelve worlds of the Human Sphere, including beautiful, full colour maps.
Leap into your character by

Treading an immersive Lifepath system to create a character from within the G5 nations.
Vying with other human factions using the fractious, innovative, Wilderness of Mirrors scenario design system
Face dozens of fearsome ready-to-play enemies, who stand between you and your destiny!

   

Ironsworn: Starforged

       

In Ironsworn: Starforged, you are a spaceborne hero sworn to undertake perilous quests. You will explore uncharted space, unravel the secrets of a mysterious galaxy, and build bonds with those you meet on your travels. Most importantly, you will swear iron vows and see them fulfilled—no matter the cost.

?Starforged is a standalone follow-up to the Ironsworn tabletop roleplaying game. Experience with Ironsworn is not required to play. Starforged builds on Ironsworn's award-winning innovations to chart a path into an exciting new frontier.

   

John Carter of Mars: Adventures on the Dying World

       


John Carter of Mars - Adventures on The Dying World of Barsoom is a planetary romance tabletop role-playing game. Modiphius Entertainment created it in under license and with the cooperation of the estate of Edgar Rice Burroughs, author of the original Barsoom novels and with the guidance of Scott Tracy Griffin one of the leading scholars of his works to ensure utmost authenticity. Using a pulp-action inspired lite variant of Modiphius' 2d20 system called Momentum, John Carter of Mars allows players to take the role of various adventurers and heroes as they travel, battle, and romance their way across a wondrous and dangerous world known to its natives as Barsoom. Play as John Carter, the princess Dejah Thoris, the fearsome Thark Tars Tarkas or you can create your own new heroes from a wide variety of options.

   

Judge Dredd RPG (All Versions)

       

Welcome to the worlds of 2000 AD!

Voyage into the far future in this versatile tabletop game of science fiction adventure.

Mutant bounty hunters hunt down the scum of the universe. The noble houses of a resurgent imperial Russia use every means at their disposal to attempt to become the supreme power; using bribery, assassination, espionage, diplomacy and war. The solar system is invaded by the Geeks – a hostile alien race hell bent on the destruction of mankind, on Earth and her colonies in the solar system. Criminal hitmen fulfil their contracts, blasting their way though rivals and bodyguards to achieve their bloody payday. Occult investigators hunt down demons and restless spirits threatening both the lives and souls of the people of Britain.

And then there is Dredd. The top lawman in a vast city over 800 million citizens he contends with criminals, mutant raiders, aliens, rogue robots and enemy agents from other, hostile, megacities.

This roleplaying game provides the core rules for the science fiction worlds of 2000 AD. It also provides in-depth material allowing you to create and run adventures in the world of Judge Dredd.

Inside you will find:


Rules for creating humans, clones, robots, mutants and uplifted apes. The fun, intuitive life path system allows you to run games for a group of Judges, perps or citizens.
A wide array of equipment and weapons from the pages of Judge Dredd. Use the iconic lawgiver pistol with its six different bullet types. Use the daystick baton to subdue perps when up close to them. Ride the lawmaster bike, the two-wheeled king of the road.
Full rules for running the game, including fast but tactical combat, environments, and extended scientific, medical and engineering tasks.
An exploration of Dredd’s world with many key locations of Dredd’s city detailed along with information on how to use them in games.
An introductory adventure where you can play as Judges, perps or citizens. All with very different goals and aims.


Whether you are a street gang looking to make it into the big time with a major robbery, a task force of Judges trying to dismantle a major criminal organisation or a group of citizens just hoping to negotiate the Black Friday sales at one of the massive shoplexes (the most dangerous task of all) this book has you covered!

   

Kult - Divinity Lost

       

In KULT: DIVINITY LOST, the world around us is a lie. Mankind is trapped in an Illusion. We do not see the great citadels of Metropolis towering over our highest skyscrapers. We do not hear the screams from the forgotten cellar where hidden stairs take us to Inferno. We do not smell the blood and burnt flesh from those sacrificed to long forgotten Gods. But some of us see glimpses from beyond the veil. We have this strange feeling that something is not right—the ramblings of a madman in the subway seems to carry a hidden message, and, when thinking about it, our reclusive neighbor doesn’t appear to be completely human when we pass in the hallway. By slowly discovering the truth about our prison, our captors, and our hidden pasts, we can finally awaken from our induced sleep and take control of our destiny.

KULT: DIVINITY LOST is a reboot of the highly acclaimed and infamous contemporary horror role-playing game “Kult”, originally released a quarter of a century ago, in 1991. This anniversary version of the game features a completely new rule-set, and the setting is updated to present day. Escape your nightmares, strike bargains with demons, and try to stay alive in a world full of pain, torture, and death.

   

Legacy: Life Among th Ruins 2nd Edition

       

Your ancestors survived thanks to luck, preparation or pure grit. Now it’s time to leave their shelters and start rebuilding the world. But the wasteland has other inhabitants: families with different philosophies and abilities, secretive factions with their own agendas, and bizarre monsters stalking the ruins. As generations pass and your family evolves to suit this new world, what stories will you tell?In this roleplaying game you’ll build your own unique post-apocalytic landscape, home to scattered families of survivors. Take control of a family, play the brave heroes that define them, and guide them through the grand sweep of history.

Key features:

From grand strategy to desperate struggle. Shift freely between commanding the movements of spies and armies and fighting monsters in a ruined wasteland, using the fast and dramatic rules of the Powered by the Apocalypse engine.
A game of histories. Write the saga of your family over generations and draw on your ancestor’s powers, even as you face the unexpected consequences of their actions.
Endless variety. 11 family types and 13 character types create hundreds of possibilities, each with its own meaning for the story you’re telling.
Hit the ground running. Start playing today with the included quickstart, complete with five pairs of families and characters, story prompts and a sunless world filled with hungry spectres.

   

Legends of Avallen

       

The shepherd ordained as a Druid, the bard reborn as a Fae Touched, the thief who found glory as a Gladiator-the greatest of legends rise from humble beginnings, and yours is no different. In a mystical land occupied by faithless invaders, what tales will be told of you? Will you mend the rifts between worlds, or delve into their depths for fame, fortune, and power?

Inspired by Celtic mythology in Roman Britain, Legends of Avallen takes you to a divided island home to the mysterious Otherworld. Explore its ancient wonders, slay terrific beasts, riddle with the gods, and change the fate of Avallen forever.

   

Liminal

       

Academic wizards and gutter mages, vampires and werewolves, Men in Black working for a secret religious order and a police division investigating Fortean crimes. The cities and the very landscape encompass haunted places and lost bubbles of history, faerie courts and places of power. But you know. You’re at the edge of the Hidden World. Maybe you’ve seen it and can’t ignore it. Maybe you’re from the Hidden World, but with ties to humanity.

Liminal is a self-contained tabletop roleplaying game about those on the boundary between the modern day United Kingdom and the Hidden World- the world of secret societies of magicians, a police division investigating Fortean crimes, fae courts, werewolf gangs, and haunted places where the walls between worlds are thin.



The players portray Liminals - those who stand between the mortal and magical realms, with ties to each. Examples of Liminals include:



A magician who acts as a warden to protect unaware mortals from supernatural menaces;

Someone of mysterious birth who is perhaps half Fae. In any case they are caught up in Faerie politics whether they like it or not;

A burglar who steals supernatural relics;

A werewolf who still has many ties to ordinary people;

A dhampir, striving to do good despite their vampiric infection;

A mortal detective who knows some of the real strangeness out there.

The magical world has a basis in British and Irish folklore and legends, along with ghost stories and modern day popular takes on the supernatural in fiction. Inspirations from fiction include the "real world" fantasy novels of Ben Aaranovitch, Jim Butcher, Emma Bull, Susanna Clarke, Harry Connolly, Charles de Lint, Neil Gaiman, Benedict Jacka, and Helene Wecker.

   

Mindjammer (FATE)

       

Mindjammer - The Roleplaying Game (Transhuman Science-Fiction Adventure in the Second Age of Space)

Grab your blaster, thoughtcast your orders to the starship sentience, and fire up the planing engines come and defend the light of humanitys greatest civilisation as it spreads to the stars!

The Ennie Award-winning transhuman science-fiction RPG setting returns, in a new edition updated and massively expanded for the Fate Core rules. Mindjammer is an action-packed tabletop roleplaying game about heroic adventurers in the galaxy of the far future, filled with virtual realities, sentient starships, realistic aliens, and mysterious worlds. Using the popular and award-winning Fate Core rules, Mindjammer lets you play hardened mercs, cunning traders, steely-nerved pilots, intrigue-filled spies and culture agents, aliens, divergent hominids, artificial life forms, and even sentient starships.

500 pages containing all the rules needed to play, including:

- Full rules for starships, organisations, and culture operations
- Detailed character cultures, genotypes, and occupations play a sentient starship!
- New and innovative rules for describing planets, star systems, and alien life
- Deep background material on the New Commonality of Humankind
- Rules for the Mindscape and virtual worlds
- Starmaps and planet descriptions, histories and background
- Hyper-advanced equipment, weaponry, enhancements, starships, and more.
Mindjammer The Roleplaying Game can be used to play in the New Commonality of Humankind, or as a complete and detailed transhuman space opera rules set for any science-fiction setting.

It's the Second Age of Space the transhuman adventure is just beginning!

   

Mutant Chronicles RPG

       

THE INNER PLANETS HAVE BEEN SWEPT AWAY BY THE VIOLENT ONSLAUGHT OF THE DARK LEGION’S MONSTROUS HORDES AND UNDEAD SOLDIERS

IN THE ENORMOUS CITIES OF THE DISTANT FUTURE, HERETICS DEVOTED TO THE DESTRUCTION OF MANKIND STALK THE DARK BACKSTREETS AND GLOOMY ALLEYS, SPREADING THEIR TEACHINGS OF GREED, JEALOUSY, AND WAR.

Mutant Chronicles takes you on a full - throttle diesel-punk ride though a solar system beset by corporate intrigue and the invasion of the Dark Legion. With technology failing due to the insidious effects of the Dark Symmetry, mankind must fight back against the Dark Legion hordes whilst dealing with in-fighting and conspiracy.

Now, in this 3rd Edition of the definitive techno-fantasy roleplaying game, you can play during the early days of the Dark Symmetry, through to the brutal Corporate Wars.

Investigate foul cults as technology turns against mankind, or fight the armies of the Dark Legion as they pour forth from citadels across the colonies the battle for humanity’s future.

Mutant Chronicles includes:

Complete 2d20 game system written by Jay Little (X-Wing Miniatures Game, Star Wars, Edge of the Empire RPG), including detailed character creation and cinematic roleplaying, plus full rules for spaceships and vehicles.
Never-before seen secrets of the Mutant Chronicles universe, maps of the solar system and Luna City.
Insights in to the Dark Legion Apostles and their unique forces, tactics and plots along with full stats for new and old monstrosities.
Briefings on the major corporations, Imperial, Bauhaus, Capitol, Mishima, and Cybertronic, as well as Cartel, the Brotherhood, and Whitestar.
Guide to running adventures during the rise of the Dark Symmetry and the first wars through to the return of the Dark Legion.
496 pages of adventure in the Mutant Chronicles universe!

   

Mutant: Year Zero

       

Mutant: Year Zero is a post-apocalyptic role-playing game, published by Modiphius Entertainment and developed by the Swedish games studio Free League Publishing, under license from Paradox Entertainment.

Mutant: Year Zero goes back to the origins of the Mutant franchise: role-playing after the Apocalypse. In this game, you play as one of The People - heavily mutated humans living in The Ark, a small and isolated settlement in a sea of chaos. The outside world is unknown to you, and so is your origin.

Mutant: Year Zero has two major game environments, each with its own style of play:

The Ark, your home in the dawnworld. A nest of intrigue and Lord of the Flies-style power struggles, it’s far from a safe haven. But it’s the only home you know, and just maybe the cradle of a new civilization. The game rules let you improve and develop the Ark in the areas of Warfare, Food Supply, Technology, and Culture. It is up to you, the players, to decide which projects to embark on.

The Zone, wastelands outside the Ark. You will venture into the Zone in search of food, artifacts, other mutants, and knowledge - not least about The People’s own origin. The game includes two maps of example Zones; London and New York and a plethora of tables and other tools to let the GM populate its sectors with mutants, deadly monsters and bizarre phenomena.

Where in the world the Zone and the Ark are located is up to you - why not play in a post-apocalyptic version of your own home town? The modular approach of this game lets you place all of the campaign material wherever you like.

   

Mythic Commander

       

Summon your warriors, lead your forces to victory, and become a MYTHIC COMMANDER Mythic Commander is a fast-paced two-player wargame that allows each general to lead an army of warriors, monsters, mages, and siege weapons in a clash of blades, arrows, and magic. Build your army from an array of different choices and test your tactical skill against an opponent on the battlefield. Achieve victory by outwitting your enemy and destroying their forces. Issue orders to control your forces and unleash powerful magics using the game’s Command and Spell Cards. Customise your army by mixing your choice of 7 factions with 6 civilisations, each of which contains different upgrades that alter the abilities of your army’s soldiers on the battlefield. This game comes complete with a double-sided map and army tokens to get you playing right away – you just need some six-sided dice. Mythic Commander is also compatible with any fantasy miniatures you have – bases all the way up to up to 40mm can be used on the maps provided, but any size is possible on your own battlefield by following the guidelines included in the rulebook. Features:

   

Nibiru RPG

       

Remember Your Past. Secure Your Future. Nibiru is a Science Fiction Roleplaying Game of Lost Memories. Players take on the role of Vagabonds: amnesiacs lost in a massive space station, home to millions, where stories of drama and struggle are written on a daily basis. The Nibiru Corebook features everything you need to play the game. - An introduction to the Skyless World, and to human history on the third Flicker.- Three fully detailed chapters with sample settlements and maps, for the known regions of Antumbra, Penumbra and Umbra, and featuring a large foldable insert to track your journeys across the Skyless World.- The innovative MEMOs System, which builds your character as you unearth and write their lost Memories, rewarding your creativity.- Revelations give extra dimensions to your writing. From rewarding you for writing in rhyme or creating expansive story arcs, to concocting poisons made of your worst memories and "storing" moments of your past into objects, Revelations take the MEMOs System to a whole other level.- A deep and detailed bestiary of creatures and AIs to populate the Skyless World with, full of interesting details and engaging storyhooks.- An origin story for your group to start off right from the get go, serving as an introduction to the weird world of Nibiru.And much more

   

Not the End RPG

       

Winner of the Italian Roleplaying Game of the Year Award 2020.

Not the End is an award-winning diceless roleplaying game that tells the adventures of Heroes willing to risk everything for what they hold dear. In Not the End, a Hero is described by keywords placed in a hive of hexagons, each representing one of their distinctive traits. How the hexagons relate to each other within the hive creates bonds that make each Hero unique.

The Not The End Corebook features all the rules to: Evolve the Hero Deal with Tests Face the End Narrate Stories Create Settings


Not the End uses HexSys, a system created specifically for this game. Instead of using dice to resolve conflicts and dangerous situations, HexSys uses tokens of different colours, to represent successes and complications.

   

Rangers of Shadow Deep

       

“A kingdom stands on the brink of destruction, as the vast realm called the Shadow Deep slowly swallows everything in its path. As the army fights to contain the tide of evil creatures teeming up out of the black clouds, the kingdom’s best soldiers, the rangers, must venture down into the shadows to gather information, rescue prisoners, and ambush enemy supply lines. It is a desperate fight against overwhelming odds, but every little victory brings another day of hope”

Rangers of Shadow Deep is a solo and co-operative tabletop miniatures game, in which players create their ranger, gather companions, and play through a series of missions in their fight to hold back the darkness. If their rangers survive, they will grow in power and ability, and be sent on more difficult, dangerous and intricate assignments.
Presented in an elegant Faux Leather Forest Green Cover with an embossed stamped logo Solo and co-operative tabletop miniatures game from the creator of Frostgrave and Ghost Archipelago Joseph A. McCullough Create your ranger, gather companions, and play through a series of missions in a fight to hold back the darkness.
Survive and you will grow in power and ability, and be sent on more difficult, dangerous and intricate assignments.
Includes updated core rules combined with character-building elements first presented in Temple of Madness. Featuring a dozen new pieces of art from Barrett Stanley, New ‘Challenge Levels’ for all the scenarios can be used when playing with 3 or 4 rangers to ramp up the difficulty, or if you want to replay the scenario with a higher-level Ranger.
includes the first supplement for the game, Burning Light. The Rangers’ must venture to a ruined convent, searching for an ancient artefact. As they choose what order to explore the ruins, they must gather clues to the artefact’s location. But they must be quick, for the longer they remain, the more the forces of the Shadow Deep become aware of their presence.

This book contains the rules only, requires a couple of twenty-sided dice, a deck of standard playing cards, inch ruler and miniatures to play!

Rangers of Shadow Deep was previously only available through DriveThruRPG and has been a huge hit with roleplayers and miniature gamers alike with its narrative-driven gameplay.

   

Space 1889

       

Everything Jules Verne could have written.
Everything H. G. Wells should have written.
Everything Arthur Conan Doyle thought of, but never published – because it was too fantastic.

In the year 1870, American inventor Thomas Edison paved the way to the stars!
He reached Mars with the prototype of an ether flyer and was the first man to set foot on the red sand of a foreign world. He was the first of many to come who would gaze in astonishment at the wonders of Mars and its inhabitants—the canals of the Red Planet, built many millennia ago; cities that were already old when on Earth, the Sumerians stacked clay bricks to build the first settlements; and relics of old technologies the functionality of which has long been forgotten. Numerous other explorers have followed in Edison’s footsteps, not only reaching the Red Planet, but pushing forward to the other planets.
The misty swamps, seas, and jungles of Venus offer fantastic raw materials and bizarre creatures—most of them dinosaurs. Plantations and settlements are built at great expense, defying all adversities.
Mercury too has many precious resources to offer, and it too is inhabited by primeval life forms. In the twilight zone between a hot and a cold side, daring explorers will find the foundation for their future fame and fortune.
But adventure can also be found in the remote, uncharted areas on Earth, and the colonial powers’ struggle for power and influence can be just as exciting as stunning inventions or encounters with famous people.
Space: 1889 brings to life the literary fantasies created by Jules Verne, H. G. Wells, Arthur Conan Doyle, H. R. Haggard, and many others—classic adventure stories and science fiction adventures with a fantastical or nostalgic touch. They all take place during an age obsessed by a belief in technology and progress, in a world litd by gas lamps, powered by steam engines, and filled with the spreading wonders of electricity and ether; a world of inventive genius and spirit for adventure.
Space: 1889 is a science fiction roleplaying game in a more civilised time. A time when gentlemen and ladies of good character discover that there are adventures to be found in London’s fogbound alleys just as much as there are on the dusty streets of Syrtis Major on Mars. A time when soldiers might be posted to East Africa or Mars by order of their country; a time when inventors rush to test their latest designs and their latest theories; a time when historians search for the secrets of the ancient Martians; and when wild Venusian Lizard-men and proud Martian steppe warriors must serve their tribes and seek fame and fortune in a time when aliens from Earth have come to their planets.
At the core of this roleplaying system are the innovative, easy to learn Ubiquity rules that emphasise storytelling and cinematic action.
Space: 1889—Four worlds full of new adventures

   

Star Trek Adventures: RPG (engl.& dt.)

       

Star Trek Adventures takes you to the Final Frontier of the Galaxy, where new discoveries await keen explorers of Starfleet. Your duties may take you to the edges of known space, or to Federation colonies in need, to the borders of neighbouring galactic powers or into the eye of interstellar phenomena. Your ship and your crew epitomise the best Starfleet and the United Federation of Planets has to offer, and you are needed more than ever.
A new threat looms from across the Gamma Quadrant, as it is confirmed by Commander Sisko and his crew that the Dominion, led by the Founders, represent a significant threat to the Alpha Quadrant. Tension is already high in the region of Bajor and Deep Space 9, as the Maquis continue to act against the Cardassian-Federation peace treaty, with Captain Janeway and the crew of the U.S.S. Voyager preparing for their mission in the Badlands. It is a volatile time for the Federation and new crews have never been in higher demand.
Create your own Star Trek stories of discovery and adventure on the Final Frontier with 368 pages of content (check out the sample spreads in the images). Full colour hardback, features a matt laminate cover with reading ribbon.
Complete 2d20 game system from Modiphius Entertainment adapted for Star Trek Adventures, used in Mutant Chronicles, Conan: Adventures in an Age Undreamed Of, John Carter of Mars and the Infinity RPG.
An extensive exploration of the United Federation of Planets and its galactic neighbours in the Alpha, Beta and Gamma Quadrants.

Guidelines for Gamemasters old and new, on how to run an adventure of exploration and discovery for the crew of a Federation starship.
A full catalogue of aliens and antagonists including Klingons, Romulans, Cardassians, the Borg and the Dominion.
Brought to you by a team of expert Star Trek writers including writers from previous editions of Star Trek roleplaying games and other gaming talent.
Personal logs and intercepted communications by Starfleet Intelligence provide a new perspective on Star Trek and its events.

   

Tales from the Loop (engl. & dt.)

       

Step into the alternate '80s universe created by scifi artist Simon Stålenhag in this retro RPG, in the vein of ET and Stranger Things.

In 1954, the Swedish government ordered the construction of the world’s largest particle accelerator. The facility was complete in 1969, located deep below the pastoral countryside of Mälaröarna. The local population called this marvel of technology The Loop.

Acclaimed scifi artist Simon Stålenhag’s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have spread like wildfire on the Internet. Stålenhag’s portrayal of a childhood against a backdrop of old Volvo cars and coveralls, combined with strange and mystical machines, creates a unique atmosphere that is both instantly recognizable and utterly alien.

Now, for the first time, YOU will get the chance to step into the amazing world of the Loop. With your help, we will be able to create a beautiful printed RPG book about the Tales from the Loop.

This game is our third international RPG, after the critically acclaimed Mutant: Year Zero and Coriolis - The Third Horizon. The lead writer is the seasoned Swedish game writer Nils Hintze, backed up by the entire Free League team who handle project management, editing, and graphic design.

Additional writing in the game will be done by the award-winning and best-selling game writer and author Matt Forbeck, with twenty-seven novels and countless games published to date. Matt will be writing the alternative US campaign setting (read more below).

All art in the game is of course done by Simon Stålenhag himself. Most of the art will be drawn from the pages of the Tales from the Loop artbook - many scenarios in the game are based directly on illustrations in the artbook - but the RPG will contain some new original art as well, including the cover image.

       

Nebenproduktlinie

           
   

The Troubleshooters RPG

       

“Where in the world will your next adventure take you?”
Welcome to The Troubleshooters, an action-adventure roleplaying game of international mystery. Set in the mid-1960s in a world with mysterious temples hidden in the jungles, valleys that time forgot, mad scientists, space stations, spies with super gadgets and villainous organizations scheming for world control, the characters live adventurous lives all over the world. No matter if it is a hunt for lost treasure, helping someone to get their inheritance, stopping spies from stealing military secrets, or foiling The Octopus’ evil plans for world domination, you just go on adventures!

The PDF version of the Core Rules is included and can be retrieved by a unique code included inside the book.

Inspired by French and Belgian comics like Tintin, Spirou et Fantasio, Yoko Tsuno and others, The Troubleshooters takes you on exciting adventures around the globe.

With gorgeous art in the same style and intuitive and fast-paced rules, The Troubleshooters sucks you in to explore exotic locations all over the world!

   

Thunderbirds - The Boardgame

       

The co-operative game Thunderbirds, released in 2015 to celebrate the 50th anniversary of the cult hit TV show, features the iconic Thunderbirds machines and a high-octane world full of disasters and victims for players to rescue.

Set in the year 2065, Thunderbirds follows the exploits of International Rescue, a secret organization committed to saving human life, secretly founded and funded by the millionaire Tracy family, with the motto: ‘Never give in, at any cost!’ International Rescue has a host of technologically advanced land-, sea-, air-, and space-rescue vehicles and equipment ready to launch at a moment’s notice.

Racing to the rescue from a secret island base beneath the luxurious home of the Tracy family somewhere in the South Pacific Ocean, International Rescue defies government spies and criminals who want the secrets of their incredible machines for their own. To combat this threat, Lady Penelope, the Thunderbirds’ aristocratic English secret agent, and her chauffeur Parker lead a network of agents to uncover those behind the disasters caused by deliberate sabotage.

A criminal mastermind known as “The Hood”, operating from a temple deep in the Malaysian jungle and in possession of strange powers, often engineers events to allow him to spy on the Thunderbird machines with the goal of selling their secrets to the highest bidder.

The iconic Thunderbirds are designed by the Tracy family’s close friend “Brains” and are assigned to each of the five Tracy brothers:
- Thunderbird 1, piloted by Scott Tracy – a hypersonic rocket plane used for fast response and rescue-zone reconnaissance, and as a mobile control base.
- Thunderbird 2, piloted by Virgil Tracy – a supersonic VTOL carrier which transports their major rescue equipment in detachable pods.
- Thunderbird 3, piloted by Alan Tracy – a single-stage, vertically launched spacecraft
- Thunderbird 4, piloted by Gordon Tracy – a utility submersible for underwater rescue, launched from Thunderbird 2
- Thunderbird 5, manned by John Tracy – a space station in geo-stationary orbit that monitors calls for help from across Earth.

Finally, Lady Penelope has the iconic FAB 1, driven by Parker – a pink, amphibious car.

Thunderbirds is a cult 1960s British science-fiction television series, created by Gerry and Sylvia Anderson. It was produced using a combination of marionette puppetry and scale-model special effects, which was dubbed “Supermarionation”. Two series, totaling thirty-two 50-minute episodes, were produced, along with two films using the same techniques.

Players will work together using Thunderbirds characters and vehicles to complete rescue missions and save the day.

   

Thunderbirds - The Roleplaying Game

       

he year is 2065! The heroic members of International Rescue - a global organisation dedicated to saving lives and thwarting the forces of chaos - strike out from their secret island headquarters in their mighty Thunderbird machines.

For the first time, you make the choices, right or wrong, in Gerry Anderson's fantastic television world.

You are in the pilot's seat, performing death defying rescues and opposing The Hood's schemes.

The fate of the world is in YOUR hands, in the Thunderbirds Roleplaying Game!


A co-operative roleplaying game for 2 to 6 players, ages 10 and up by Timothy Brown and Cam Banks.
Based on the Thunderbirds Board Game by Matt Leacock.

Game components :

1 book
2 (d6) rescue dice
12 crisis cards
11 subplots cards
10 complications cards
8 drama cards
6 disposition cards
9 antagonists cards
7 allies cards

What you need to play:
2 d6
30 bonus tokens (from the Thunderbirds Board Game)
Game board (from the Thunderbirds Board Game) optional
One character sheet per player (modiphius.com/thunderbirds)
The mission generator cards
Pencils and paper

   

Unity

       

Four Factions. One Destiny.

Punished, forsaken, and left for dead by the divine hand that created them, four races must come together and unite against the grim horrors of a world set on fire.

Explore the forgotten remnants of a once Golden Age when mortals rose to challenge gods. Rediscover long forgotten ancient technologies that blur the lines between reality and wonder. Stride atop colossal mechanized machines of war from a bygone era. Embrace the discovery of new and exciting cultures in a scarred landscape full of secrets and hidden beauty.

----

Unity is a fantasy roleplaying experience focused on spectacular storytelling, cinematic moments, deep character growth, and a riveting combat system that encourages you to combine your powers with your allies to overcome impossible challenges.

   

Vaesen Nordic Horror RPG (engl. & dt.)

       

In dark forests, beyond the mountains, by black lakes in hidden groves. At your doorstep. In the shadows, something stirs. Strange beings. Twisted creatures, lurking at the edge of vision. Watching. Waiting. Unseen by most, but not by you. You see them for what they really are.

Vaesen.

Vaesen - Nordic Horror Roleplaying is a brand new RPG line from Free League Publishing. Written by award-winning author Nils Hintze (Tales From the Loop RPG) and based on the work of Swedish illustrator and author Johan Egerkrans, Vaesen presents a dark Gothic setting steeped in Nordic folklore and old myths of Scandinavia. The game mechanics use an adapted version of the award-winning Year Zero Engine.

   

Viking Death Squad

       

Viking Death Squad is a world, RPG system, and play resource inspired by the heavy metal superclassic 'War Pigs' by Black Sabbath. This TTRPG is an explosive game of immortal vikings, cybernetic horrors, and demonic legions. This compact book is jam packed with hard-edged artwork by Brandish Gilhelm, with all the heavy metal, battleaxes and screaming skulls the genre demands. - Faux Leather charcoal cover, green foil stencil, silver foil spine stencil, spot colour interior. - A D6 dice pile system unlike any other. - No Hit Points, Initiative-as-armor and more hard-and-fast innovations. - A unique world of Urth in the 100th century, complete with radioactive monstrosities, armies of cyborgs, insect tribes, and Vikings from space. - Play as Viking Immortal or resourceful Human survivor- Explore the Warlands, Low Orbit, the Poison Forest, and Hell itself.

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