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242204511 Seitenabrufe seit dem 30.06.2003


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HauptseiteFirmenGrey Fox Games


Grey Fox Games

Grey Fox Games
(auf das Logo klicken, um zur Firmen-Website zu gelangen)

Grey Fox Games, a division of CoolStuffInc.com, is a publishing and fulfillment/distribution company for high quality board games. A note from the company about what it does: "We strive to only produce or distribute games we ourselves would want to play."

Hauptproduktlinien

   

Captain's Wager

       

In Captain’s Wager, players take on the roles of rogue airship captains sending their pirate crews off on adventures in search of treasure. Problematically, several captains often show up for the same adventure. So how shall we figure out who gets what loot? We’ll gamble for it of course. That’s the pirate way!

Captains Wager is a betting and hand management game which combines classic elements of poker with the kind of clever card play gamers expect from more modern card games. It accommodates 2-5 players and plays for about 30 minutes.

In each round of the game players receive a hand of 4 crew cards (with values from 1-20) which they play in an attempt to win encounters by committing the highest valued card. The crew cards also have effects which give players the opportunity to take actions in addition to providing their value towards winning the encounter. Players who judge their hands to be strong based on their values and/or abilities can bet on them in order to increase the reward for winning. For players unsure of their hand, but who still want to play the abilities of their crew, they can take a loan token worth minus 2 and still stay in the hand. Players who have less confidence in their crews may fold to avoid risking their own precious gold.

By winning encounters players may claim treasures and items which give them special abilities and the gold necessary to win the game. The airship pirate who has claimed the most gold at the end of the game receives the title of Pirate Admiral and declares victory over the competition.

   

Conquest of Speros

       

Speros — a rich and beautiful land embroiled in a twenty-year war, a long-running dispute for territory and control of its valuable resources.

In Conquest of Speros, a quick playing game of area control and resource domination, four competing races work to exercise their dominance over the landscape and to control the export of iron, crystal and gold while also securing ownership of the powerful Ancient Artifacts buried from long ago. You lead a general and his minions. Your mission: Secure the land and destroy anything that gets in your way.

   

Draco Magi

       

Myrgos, the powerful and benevolent Dragon King has passed into the next world after an extended illness, and the land is now gripped with uncertainty. As the laws of succession dictate, only one of his remaining apprentices can rise to the position of "Draco Magi".

With the death of the Draco Magi, the wizard-lock on the succession strongbox of each apprentice has completely dissipated. Inside each box, an apprentice will find a succession scroll. Contained on the scroll is the last piece of knowledge required to become the Drago Magi — but only one can claim the title. Each scroll holds a different "Spell of Succession" that may be executed only with the correct combination of rare gems. These magically imbued gems appear in sets of three only during times of succession and must be collected by dragons at the command of each apprentice. The competitor who is first to collect the gems needed to complete his Spell of Succession becomes the new Drago Magi. For the loser, the unofficial title whispered under the breath of the people is "Novitius Eterna" or "Forever a Novice".

Be swift and remember, there is little room for error.

Draco Magi is a card game designed by Richard Launius and Robert Burke. To start, each player selects an apprentice dragon mage he wishes to play. Each mage receives a deck of dragon cards that includes multiple copies of four different chromatic dragons (Green, Red, Black & Purple), four different metallic dragons (Gold, Silver, Brass & Bronze), and two special dragon cards (the Battle dragon and the Polar dragon). Each dragon has a different strength, weakness and special ability. Players will send their dragons, one at a time, to capture gems on different battlefields; each battlefield offers a different effect that may give an advantage or disadvantage to certain types of dragons.

Players alternate playing dragon cards on battlefields until they have played all eight of their Dragon cards. Each player can play a maximum of three dragons on a single battlefield. When a dragon is placed, it may make a ranged attack. Not all dragons have a ranged attack breath weapon, but those that do have a breath weapon icon with a number. The number indicates the number of battle cards the player may reveal when attempting to hit with a ranged attack. A defender may defend with the number of cards equal to the dragon's shield value. A ranged attack can take place immediately only when the card is played against an opposing dragon. If a ranged attack is not used at this moment, the ranged attack is forfeited for the current round.

After all dragon cards have been played, the melee phase of the battle begins. Each dragon has a "melee attack" value printed on its card which represents the number of battle cards the player can draw for the battle. The melee battle mechanism is a unique attack and counter system that provides opportunity for deduction, subtlety, and deadly combos. Players will also earn advance battle cards that build up their decks over the course of the game. The player with the most dragons present on a battlefield wins that gem. In the case of a tie, the dragons and gem remain for the next round.

Draco Magi is a fast game heavily connected to its theme that incorporates area control, bluffing, hand management, deck building and deduction.

   

Multiuniversum

       

You’re part of a team of brilliant scientists working on the super secret lab: CERN. While experimenting with teletransportation your team came across a wonderful discovery: portals to new dimensions!

Just imagine! Once a portal is open a whole new magical dimension is suddenly very close. All you need to do is take one step forward and you're there.

The problem is... The crazy wild creatures from those other dimensions can now walk in.

Oh no.

Close the portals NOW!

Multiuniversum is a card game puzzle in which players use actions on their cards to do research, move between 5 modules of the Hadron Collider, preparing tools so they can close portals to alternative realities.

Each player has 3 cards on hand and 3 actions to make during their turn. Using these cards players can:
do research (draw 2 cards)
prepare a tool
move to any machine module
close portal
use module ability
When the player closes a portal he gets a sample from this universe (allows player to get bonus points) and knowledge points - described on card.

Each 5 modules open 5 portals. The game ends immediately when three portals piles have run out. The scientist who got the most knowledge points receive a Nobel prize and wins the game.

   

Run,Fight or Die Reloaded

       

Back from the dead and better than ever! Run Fight or Die: Reloaded is a revamped and refreshed edition of the Richard Launius game Run Fight or Die.

In the game, you play a hero trying to survive wave after wave of zombies coming straight for you! You play as a unique character with your own character traits including a minor, major and super combo. You'll need them to fight off the zombies move closer to you every round. You run from location to location, searching for weapons and survivors in a desperate attempt to stay alive. Survivors may bring new skills to help you in your desperate fight for survival, or in some cases, new challenges to overcome. You'll also need them along if you want to win as every survivor provides you victory points.

This streamlined version removes several decks from the original game, including the Fleeing deck and Event deck. Players rolls six dice instead of five and there are now different combos to mitigate against tough zombie-filled rolls. Additionally, players can now use followers to soak damage coming in from zombies.

The game ends either when one player dies, the Town Line comes out of the locations deck, or when the Mutant Zombie has been put down once and for all. Whoever has the most leadership points among surviving players wins.

Run, Fight, or Die: Reloaded is a frantic first person experience for 1 to 4 players (will play up to 6 with the 5/6 player expansion).

   

Tsukuyumi Full Moon Down

       

The future. Slowly but steadily, the Moon has been approaching the Earth, touched the surface and ripped a deep rift across continents, mountain ranges and oceans, until it came to a halt in the now dried-out Pacific Ocean. Chaos and devastation wrecked the Earth and its inhabitants - and grew even more in dimension when the Moon revealed itself to be a "kami", a Japanese God of old: the white dragon TSUKUYUMI. Exiled into the night sky eons ago, TSUKUYUMI has been roused by Japanese warriors, who tried to rid themselves off their godly creators. TSUKUYUMI'S time for revenge has finally come...
Now, in the post-apocalyptic world, humankind is on the verge of extinction, whereas animal species mutated under the influence of TSUKUYUMI and grew bigger and stronger than ever. All those different factions are now fighting fiercely for survival, as well as for world domination.

TSUKUYUMI is a no-luck boardgame, that demands specific strategic skills of it's 3-5 (6) players. It's particular appeal lies in the clash of multifarious, asymmetrical factions. At the beginning, each player picks one of the five factions. The factions bring their own respective abilities, units and strategies. Therefore the game changes depending on what factions meet on the battlefield.

Values and abilities of the factions still don’t guarantee victory. Numerous test matches have shown: It’s the players who find new combinations and the right moments to use specific faction features, who notice their fellow players’ weaknesses and use them to their own advantages. This way, they shape their faction and bring the creatures and their stories to life.

   

War of the Worlds

       

War of the Worlds: The New Wave is an asymmetrical deck-building game with a playing board for two players. The game events unfold several years after the original "War of the Worlds" story by H.G. Wells.

The extraterrestrial invasion is occurring once again, but this time the Martians have arrived on a giant spaceship that lands in one of the backwater districts in Scotland. During the game, one player commands the alien forces, and the other one leads the UK self-defense units. The main objective of the invaders is to completely annihilate the population of Great Britain, while the opposite side needs to deal enough damage to the Martian army.

The game is played with two asymmetrical decks of cards, a playing board, tokens, and miniatures.

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