Fantasy En'Counter - Der Online-Shop für Rollenspiele, Brettspiele, Miniaturen, Tabletops, Cosims, Trading Cards und mehr!

Fantasy En'Counter Logo
 

Fantasy En'Counter c/o Holger Willert  •  Gudulastr. 5 D  •  (Hofgebäude rechts hinten)  •  45131 Essen
Tel.: 0201 786877  /   0201 797743 (rund um die Uhr 24h Service)  •  Fax: 0201 797410  •  EMail: fanen@fanen.com

Einkaufswagen
Suche
Suche starten

Kategorien

Brettspiele
Rollenspiele
Tabletops / Miniaturen
Cosims
Kartenspiele
Magazine
Bücher
CDs
Figuren
Allgemein


Kataloge
(Magazine)

Firmen
Produktlinien
Spiele nach Titel


Service
Warenkorb

Warenkorb / Kasse

Bestellbedingungen

Bestellungen und mehr

Bilder aller Art

Die Galerien - Bilder aller Art

Kontaktdaten

Kontaktdaten & Anfahrt

AGB

AGB

Impressum

Impressum

Datenschutzerklärung

Datenschutz-
erklärung


Seitenabrufe

242329091 Seitenabrufe seit dem 30.06.2003


Pfad: 

HauptseiteMagazineProduktlinien (Magazine)World at WarWorld at War Issue #13: Guard Tank - KURSK


 (Klicken zur Vergrößerung)

In den Warenkorb legen...
Artikel in den
Warenkorb legen

World at War Issue #13: Guard Tank - KURSK

 

Hersteller: 

Strategy & Tactic Press

Produktlinie: 

World at War

Bestellnummer: 

DCG WaW13

Produkttyp: 

Magazine & Bücher

Sprache: 

Englisch

Preis: 

50,00 EUR

Anmerkungen:

 

Sammlerstück / Rarität

Produktbeschreibung

Guards Tank: The Battle of Prochorovka, July 1943

Guards Tank: The Battle of Prochorovka, July 1943 (GT), designed by Joseph Miranda, is the first of our new East Front Battles Series. That series will present operational simulations of medium-to-large-sized battles fought during World War II on that front. There will be two players in each game, and solitaire play is easily doable.

There are two general types of units in the counter-mix: maneuver (non-artillery) and artillery. In addition, certain units are classed as “armored.” Individual units vary in organizational size from platoons to regiments.

The action in GT is focused on the Kursk offensive’s southern front, as the SS Panzer Corps breaks through the Soviet main line of resistance, held by elements of 6th Guards Army. The German spearheads are then met by a counterattack from 5th Guards Tank Army. What followed was one of the more controversial battles of World War II. There’s still historical debate about its significance. Some historians claim German tank losses here made it the turning point of the war in the east. Others say German losses were exaggerated; it was the Red Army that suffered massively, and the Germans actually called off the offensive for strategic reasons. Here is your chance to explore those interpretations.

Each hex in GT represents one kilometer (0.62 miles) from side to opposite side. Each game turn represents a day. There’s a nine-turn short scenario and a 13-turn long scenario. The rules weigh in at a little under 14,000 words. Two experienced players can complete the short scenario in about four hours. Rules cover such items as: reinforcements, replacements, command-control, zones of control, adjacent and ranged combat, first and second wave combat, suppression, anti-tank fire, airpower, weather, fog of war, supply, untried units, and special tactics. The game turn outline is as follows.

I. Random Events & Weather Phase
II. First Player Turn
A. Reinforcement Phase
B. Movement Phase
C. Final Protective Fire Phase
D. First Wave Combat Phase
E. Second Wave Combat Phase
F. Recovery Phase
III. Second Player Turn
A. Reinforcement Phase
B. Movement Phase
C. Final Protective Fire Phase
D. First Wave Combat Phase
E. Second Wave Combat Phase
F. Recovery Phase
IV. Game Turn Record Inter-Phase

ARTICLES:

* Red Armor at Kursk
* 1945 Manchurian Front
* Hurtgen: Vicious Forest Fight

Weitere Bilder

 (Klicken zur Vergrößerung)

 (Klicken zur Vergrößerung)

Warenkorb

Im Moment ist Ihr Warenkorb noch leer. Klicken Sie auf 'Kaufen' oder 'In den Warenkorb legen', um ihn zu füllen.


Newsletter

Anmeldung für unseren Newsletter

Abmeldung für unseren Newsletter