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242021860 Seitenabrufe seit dem 30.06.2003


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SCHWALB ENTERTAINMENT

SCHWALB ENTERTAINMENT
(auf das Logo klicken, um zur Firmen-Website zu gelangen)

Robert J. Schwalb
Game designer and developer, Robert J. Schwalb hit the ground running in the roleplaying games industry over 10 years ago and shows no signs of slowing down any time soon. With over 200 game books, magazine articles, digital articles, and a novel to his name, his design can be found in three editions of Dungeons & Dragons, Dark Heresy, Warhammer Fantasy Roleplay, A Song of Ice and Fire RPG, Star Wars Saga Edition RPG, Witch Hunter: The Invisible World, Numenera, The Strange, and numerous RPG products.

Robert spent much of his early career as a freelance writer and game designer, helping to produce Fantasy Flight’s Grimm, Green Ronin Publishing’s Book of Fiends and The Black Company Campaign Setting, along with several other popular game books. Robert soon after became a designer and developer at Green Ronin Publishing, where he worked d20 products, Warhammer Fantasy Roleplay, and designed A Song of Ice and Fire Roleplaying.

In addition to his work at Green Ronin, Robert also produced game design and story work for Paradigm Concepts, for Witch Hunter: The Invisible World, and later began work for Wizards of the Coast, contributing to several 3rd Edition D&D sourcebooks such as Tome of Magic, Fiendish Codex 2, Player’s Handbook 2, and two sourcebooks for Star Wars Saga Edition.

Robert worked as contractor for Wizards of the Coast starting in 2008 and has spent his time there working on 4th Edition D&D products such as the Dark Sun Campaign Setting, D&D Gamma World: Famine in Far-Go, and the Book of Vile Darkness. During his last three years with Wizards, Robert was a member of the 5th Edition Dungeons & Dragons design team and helped write the Player’s Handbook, Monster Manual, and the Dungeon Master’s Guide.

In 2014, Robert launched his own imprint, Schwalb Entertainment, to produce roleplaying games, card games, and more, all exploring themes dark fantasy, dystopia, and horror. His first product, to be released Fall 2015, is the highly anticipated horror fantasy roleplaying game, Shadow of the Demon Lord.


Hauptproduktlinien

   

PUNKAPOKALYPTIC

       

The world has gone to hell and nearly everyone who has lived through it has gone mad. In PunkApocalyptic: The RPG, based on the wild and irreverent miniatures game of the same name by Bad Roll Games, you and your friends assume the roles of mercenaries who roam the Wasteland. In this bleak and radioactive land, you fight to survive, explore the ruins of what came before, and trade blood, sweat, and tears for the precious bullets that have become the land's currency. Explore the radioactive ruins, fight battle-crazed mutants, negotiate with bizarre cultists, bargain with junkers and scavengers, and unearth fantastic relics from the past. Brutal and filthy, PunkApocalyptic: The RPG offers thrilling adventures steeped in the carnage of a bleak and devastated future.

   

Shadow of the Demon Lord (engl. & dt.)

       

Shadow of the Demon Lord is a roleplaying game of dark fantasy—a genre that weaves elements of horror into a fantasy world. In the game, you create and play characters struggling to survive in a land sliding toward oblivion, a place infested by demons, roaming mobs of undead, strange magic, unhinged cultists, and all in the ruins of the last great empire of mankind. If you love Warhammer Fantasy Roleplay, the Ravenloft and Midnight settings, Joe Abercrombie’s The First Law series, Glen Cook’s Black Company books, or heavy metal music, then this is the game is for you.

The game takes place in a world standing on the brink of the apocalypse. What is the cause? Who is responsible? The Demon Lord, of course! This being of staggering power and boundless evil authors the catastrophes blighting the landscape. Each new horror released reflects the Demon Lord's approach, the touch of its shadow, and its growing hunger for not only the planet but the entirety of all things. Although near, the Demon Lord remains outside the cosmos, rattling the cage of its prison as it strains to escape the Void to visit catastrophic destruction to your world.

The apocalyptic tone is on a dial. If you don’t want to blow everything up right away, tune it down low and the game plays fine as a less perilous, dark fantasy roleplaying game. But if you are inclined to crank up the volume, the game provides several catastrophic templates you can use to model how the world is falling apart. These templates represent the Shadow of the Demon Lord; wherever the Shadow falls, chaos and upheaval are born. The Shadow might loose global pandemics, famines, droughts, earthquakes, demon princes to stomp across the countryside, the living dead, and other world-spanning disasters and threats.

       

Nebenproduktlinie

           
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