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DMDave Publishing

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Legends of Omeria (5e Compatible)

       

Welcome to Omeria
Omeria is the most populated and civilized continent in all of Casar. It is home to over a billion humanoids, the majority of which are humans.
Omeria is divided into three distinct regions. First, there is Northern Omeria which consists of the Nations of Man, Gar Wabrizz, and Olyothyr. The Nations of Man are led by three city-states: Knotside, Murktown, and Presson's Enclave. Gar Wabrizz is home to the magic-hating goblinoid tribes. And Olyothyr is a kingdom of xenophobic elves who are slowly dying out.

The second region is Central Omeria. Two geological features separate Central Omeria from Northern Omeria: The Basilisk's Spine Mountain Range and the sea The Wound. Most of Central Omeria is blanketed by the continent-spanning desert, The Desolation of Ditimaya. Regardless, there are three sub-regions in Central Omeria. The Weysevain Coast sits to the northwest. At the center along The Wound is Tadju Confederacy. And The Contested Lands inhabit the grasslands southwest of the fiend-filled, volcanic hellscape The Obsidian Plain.

The third and largest region of Omeria is Odonburg, also called Southern Omeria. Odonburg is a single nation ruled by a powerful, magic-wielding tribe called Dinzers. The Dinzers are technologically superior to all other Omerians, mostly thanks to the abundance of a magical mineral in their possession called emerald Odonburgite. Emerald Odonburgite powers everything in Odonburg, from common magic wands to their mighty warblimps.

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